clan mod question

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  • imported_Field
    Member
    • Apr 2007
    • 2234

    #16
    Re: clan mod question

    Originally posted by Lolyn
    Actually, the krylov is one of the only things wrong with clanmod, and it's not clanmods fault. 9 times out of 10 on a public clanmod server PAC team will be the favoured side of choice for a lot of people and a lot of people will ONLY play as PAC because they want the krylov. A totally banal way of playing the game but that's the unfortunate result.

    this is why i've always said that they really should have made the scar and krylov identical in rate of fire, damage and deviation. i thought that was kind of a mistake that they didnt.

    and yes attacking IS harder if teams are equal but its not just camp you have other maps where both teams have an uncap and then theres shingle where EU is attacking. unless everyone still insists on playing nothing but camp

    Comment

    • ZinZ

      #17
      Re: clan mod question

      Originally posted by Lolyn
      Actually, the krylov is one of the only things wrong with clanmod, and it's not clanmods fault. 9 times out of 10 on a public clanmod server PAC team will be the favoured side of choice for a lot of people and a lot of people will ONLY play as PAC because they want the krylov. A totally banal way of playing the game but that's the unfortunate result.
      Well PAC does not have the advantage on most maps... so...

      Comment

      • xslaneyx

        #18
        Re: clan mod question

        Originally posted by ZinZ
        Well PAC does not have the advantage on most maps... so...
        i beg to differ. all comes down to a good team and tactics...

        Comment

        • imported_Field
          Member
          • Apr 2007
          • 2234

          #19
          Re: clan mod question

          omg if you took 2 EQUAL teams (i know nothing is ideal in RL but hang with me) put one of them on PAC and 1 on EU most of the time the defending EU is going to have an easier time winning matches because they have the luxury of not having to throw themselves out there to get flags because they already have em from the start. this is why pac starts with MORE tickets because they are bound to lose them

          Comment

          • Welsh:]boy
            Member
            • Aug 2007
            • 18

            #20
            Re: clan mod question

            Originally posted by Field
            omg if you took 2 EQUAL teams (i know nothing is ideal in RL but hang with me) put one of them on PAC and 1 on EU most of the time the defending EU is going to have an easier time winning matches because they have the luxury of not having to throw themselves out there to get flags because they already have em from the start. this is why pac starts with MORE tickets because they are bound to lose them
            Yes but you can drop someone much quicker with a krylov than a Scar which gives PAC a advantage.


            I haven't played Clan Mod for a while because I don't play 2142 as much as i did. But it drastically increases your skill i have noticed. Many pros like the National teams play Clan mod. Like Veritas for example

            Comment

            • imported_Field
              Member
              • Apr 2007
              • 2234

              #21
              Re: clan mod question

              Originally posted by Welsh:]boy
              Yes but you can drop someone much quicker with a krylov than a Scar which gives PAC a advantage.


              I haven't played Clan Mod for a while because I don't play 2142 as much as i did. But it drastically increases your skill i have noticed. Many pros like the National teams play Clan mod. Like Veritas for example
              dude i just played an american TWL match with some people it was 5v5 and yeeeeah i am NOT into copious rocket spam i really dont find it a skillful aspect of this game, it really just makes me not like the game designers even more and how noobish of minds they have, and then this retarded unwillingness for americans to play clanmod which gets rid of rockets/voss/baur and gives more sprint. it just seems more pure/fresh/fun and skillful to play without rockets. but too bad for me

              Comment

              • ZinZ

                #22
                Re: clan mod question

                You played against =SWAT= so... lol, you can't expect them to do anything skilled unless it results in them winning. For instance, if they could only win by spamming nades with support with 5 sentry's and 5 shotguns, they would do it in an instant.

                From what I have seen of clanmod, a lot of people like to jump around on the roofs, that is what rockets are made for.

                Comment

                • xslaneyx

                  #23
                  Re: clan mod question

                  Originally posted by ZinZ
                  You played against =SWAT= so... lol, you can't expect them to do anything skilled unless it results in them winning. For instance, if they could only win by spamming nades with support with 5 sentry's and 5 shotguns, they would do it in an instant.

                  From what I have seen of clanmod, a lot of people like to jump around on the roofs, that is what rockets are made for.
                  ive played against =swat= a few times now and i personally think they have a fe "dodgy" characters. silentscope296??? got stat wiped for cheating. now hes playing as teamtacular2 and hes still dodgy as hell

                  some of you may think otherwise but from the times ive played them i wouldnt trust them as legit players..

                  Comment

                  • imported_Ezekiel
                    Member
                    • Oct 2007
                    • 1008

                    #24
                    Re: clan mod question

                    Well in all fairness Field, the majority of the time PAC wins.

                    If one team is better than the other practically every time you will win both rounds, but if the teams are rather evenly matched the PAC team still tend to come out on top....

                    This is with regards to camp g.

                    Comment

                    • The 13th Raptor
                      Member
                      • Oct 2006
                      • 190

                      #25
                      Re: clan mod question

                      Originally posted by Ezekiel
                      Well in all fairness Field, the majority of the time PAC wins.

                      If one team is better than the other practically every time you will win both rounds, but if the teams are rather evenly matched the PAC team still tend to come out on top....

                      This is with regards to camp g.
                      I dont think it has much to do with weapon stats or skill when it comes to camp G. EU clusters around the harbor with maybe a few engineers out back, pac has ample oppertunity to capture back flags with a couple of squads, when this happens it's usually end of story for EU due to ticket bleed and getting raped from two sides unless PAC took way too long getting those flags.

                      Comment

                      • Lolyn
                        Member
                        • Jul 2007
                        • 580

                        #26
                        Re: clan mod question

                        Originally posted by The 13th Raptor
                        I dont think it has much to do with weapon stats or skill when it comes to camp G. EU clusters around the harbor with maybe a few engineers out back, pac has ample oppertunity to capture back flags with a couple of squads, when this happens it's usually end of story for EU due to ticket bleed and getting raped from two sides unless PAC took way too long getting those flags.
                        Clanmod is 16 man map as default and is flag-by-flag as default also.... and is normally played 5v5, so pretty much all of that doesn't apply

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