Weapon Balancing

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  • The_Eliminator
    replied
    Re: Weapon Balancing

    Originally posted by Ultra Shotz
    The only class i think needs fixing is the demo class shotguns are to over powered and beats an assault rifle

    Other than that i think weapon balance is fine.
    Personally i think shotguns are fine, anywhere within 20 metres you are going to get devastated by them anyway.

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  • Ultra Shotz
    Guest replied
    Re: Weapon Balancing

    The only class i think needs fixing is the demo class shotguns are to over powered and beats an assault rifle

    Other than that i think weapon balance is fine.

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  • kamikazecow
    Guest replied
    Re: Weapon Balancing

    Originally posted by BrokenMachine
    \

    Recon
    The sniper rifles are fine so I don't think any changes need to be made there. The pistol however seems to be 2-3 hit kill which is a bit silly really. I think the damage should be reduced as it should be a last resort weapon for the sniper not a close combat alternative.
    Ill take the revolver over the xm8 or f2000 in any situation. I'm surprised dice didn't allow it to destroy tanks too

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  • Flamesfan_21
    replied
    Re: Weapon Balancing

    All i seem to die to is the M16. That and the SVU, which really gets to me because i cant kill a thing with that gun.

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  • Kylee!
    replied
    Re: Weapon Balancing

    Originally posted by sGkillfest
    Only just, and TBH you are not often in a equal fight in the game.. most of the time the person who fires first wins. Yes i agree that if two people walked around a corner at the same time both with 100% health then the assault would edge it. but how many times does that happen in the average round? not many.

    Add to that the fact that support has more going for it is the reason why more people play that as appose to assault.
    It's a LOT more prevalent than you think. Especially when taking down multiple targets.

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  • MrKLM
    replied
    Re: Weapon Balancing

    75% of the time now when i play, i play assault with the M16 just because of the accuracy is so much higher. And with the health plunger you can't really fail, unless you get into a battle with a tank in which your grenade launcher will only draw attention to yourself.

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  • sGkillfest
    Guest replied
    Re: Weapon Balancing

    Originally posted by Epic //
    But you keep missing my point... the gun itself will beat anything (Other than specialist and a shotgun at close range.) Especially with an M16.

    Only just, and TBH you are not often in a equal fight in the game.. most of the time the person who fires first wins. Yes i agree that if two people walked around a corner at the same time both with 100% health then the assault would edge it. but how many times does that happen in the average round? not many.

    Add to that the fact that support has more going for it is the reason why more people play that as appose to assault.

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  • Kylee!
    replied
    Re: Weapon Balancing

    But you keep missing my point... the gun itself will beat anything (Other than specialist and a shotgun at close range.) Especially with an M16.

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  • BrokenMachine
    replied
    Re: Weapon Balancing

    Even if you don't think the mortar isn't very good surely you agree that it is miles more effective than the grenade launcher. Also medi kit is more useful than the life 2 as you can heal your team mates with it. The difference in heal time is minimal and hardly noticable. You can get miles more points with support than assualt with these 2 things alone.

    Now add that to the fact you don't need to reload for a very long time with support and a decent long range ability then you have the reasons why more people are support than assualt.

    Assualt should be the most prominent class in the game but it isn't. You have more people currently playing recon or support or specialist than you do assualt. It needs something special to make people want to play it and right now I don't think it does. Thats why I think it would benefit with a more powerful grenade launcher and swap the life 2 with the support medi kit. Then people would have a reason to play as assualt.

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  • Kylee!
    replied
    Re: Weapon Balancing

    Originally posted by BrokenMachine
    I wasn't saying that the LMG's were better than the assualt rifle. My point is that there is less overall going for the assualt class and that you will find more players playing support than assualt as it has better overall equipment. Anyway the life 2 is no different than a medi pack apart from the fact you can't heal team mates with it.

    Anyway would you rather have 300 bullets and a morter or a slightly more accurate gun and a weak grenade launcher?
    It still doesn't cut it... the mortar isn't very good I've found, and it may be slightly more accurate, but it makes a HUGE difference in the means of a one on one situation. And the Life-2 is basically instaheal whenever you want it, its a little faster and easier than the medi pack.

    Lets put it this way, if you have a squad of assault versus a squad of supports, the assaults would win, only because of the accuracy of their gun...

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  • sGkillfest
    Guest replied
    Re: Weapon Balancing

    Originally posted by Flamesfan_21
    Yea, thats right in theory, although i have actually had alot of good times with the F2000 firing at range.

    Its uber-low recoil and fast rate of fire seem to give it a Voss quality, it doesn't do much damage but it panics them, and it puts so many rounds down range that you often get the kill anyway.

    Either that or i have been extremely lucky. :p
    Yeah the xm8 is the same for the support kit, i call it an assist gun as you get less kills but lots more assists using it... i think that the F2000 is much the same.

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  • Flamesfan_21
    replied
    Re: Weapon Balancing

    Originally posted by sGkillfest
    the f2000 is more of an SMG, so it's great on the small maps but is rubbish on the bigger maps where range is an issue.
    Yea, thats right in theory, although i have actually had alot of good times with the F2000 firing at range.

    Its uber-low recoil and fast rate of fire seem to give it a Voss quality, it doesn't do much damage but it panics them, and it puts so many rounds down range that you often get the kill anyway.

    Either that or i have been extremely lucky. :p

    Leave a comment:


  • BrokenMachine
    replied
    Re: Weapon Balancing

    Originally posted by Epic //
    I totally disagree with what you say about the assault class.

    First off, an M16 will always beat any of the LMGs in a one on one confrontation. The assault rifles have much better accuracy, and the LMG accuracy is very low... even with the most accurate of them, the MG36, compared to the M16. Therefore, more bullets are landed on target. :P

    Alsoo, the unlock for the Assault class "Life-2" is the best unlock in the game. Who doesn't want a random regeneration of health at any time? Its the only thing I miss with the specialist class.
    I wasn't saying that the LMG's were better than the assualt rifle. My point is that there is less overall going for the assualt class and that you will find more players playing support than assualt as it has better overall equipment. Anyway the life 2 is no different than a medi pack apart from the fact you can't heal team mates with it.

    Anyway would you rather have 300 bullets and a morter or a slightly more accurate gun and a weak grenade launcher?

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  • MrKLM
    replied
    Re: Weapon Balancing

    yea i wish you could have the heath plunger with all classes.

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  • Kylee!
    replied
    Re: Weapon Balancing

    I totally disagree with what you say about the assault class.

    First off, an M16 will always beat any of the LMGs in a one on one confrontation. The assault rifles have much better accuracy, and the LMG accuracy is very low... even with the most accurate of them, the MG36, compared to the M16. Therefore, more bullets are landed on target. :P

    Alsoo, the unlock for the Assault class "Life-2" is the best unlock in the game. Who doesn't want a random regeneration of health at any time? Its the only thing I miss with the specialist class.

    Leave a comment:

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