Assault Kits

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  • imported_Zano
    Member
    • Apr 2007
    • 25

    #1

    Assault Kits

    Is it me or does everyone use the same assault kit. With the difference of the main weapon to preference, the assault kit that EVERYONE uses is:

    -Main Weapon (usually Voss)
    -Pk Rockets (who can blame them)
    -Defib

    Please tell me if I'm wrong. Every time I kill an assault enemy, I check their kit when the situation allows, and I'm reloading the voss and looking at a defib and some Pk rockets. Does anyone carry anything else?
  • sempf
    Member
    • Jun 2007
    • 898

    #2
    Re: Assault Kits

    well we use mostly the starters and baur over here.

    Comment

    • Shurikane
      Member
      • Apr 2008
      • 321

      #3
      Re: Assault Kits

      Asking the question is also answering it.

      Comment

      • Shazanelli
        Member
        • Oct 2006
        • 608

        #4
        Re: Assault Kits

        i use the herzog shotgun sometimes. And either krylov or scar only.

        I was actually suprised the other day. I picked up a kit and it had rockets and the herzog, no defib! :shock:

        Comment

        • Moteeph73
          Member
          • Nov 2006
          • 118

          #5
          Re: Assault Kits

          Originally posted by Shazanelli
          i use the herzog shotgun sometimes. And either krylov or scar only.

          I was actually suprised the other day. I picked up a kit and it had rockets and the herzog, no defib! :shock:
          I see that alot, specially on titan maps, only thing I could think of is if you've got a good squad with someone having defibulator...

          Do you still show up on the mini map with the cross if someone doesn't carry the defib... would explain why some medics just walk over you when you're critically injured :)

          Comment

          • Lolyn
            Member
            • Jul 2007
            • 580

            #6
            Re: Assault Kits

            I have a combination of weapons according to where I go (admittedly not quite as complicated as Momo's "kits for different flags" ideas but still):

            Titan... voss rockets defib... it's mostly CQC and rockets are handy for ranged enemies or shooting consoles.

            Conquest, 32- : standard rifle, herzog and defib. Usually get a bit more time to think about killing enemies, so less need for rockets. Herzog keeps CQC combat under control.

            Conquest 32+ - standard rifle (unless it's a particularly laggy server) - pk rockets and defib... given more enemies and ultimately more spam, can't stay still for long, so pk rockets take out ranged enemies quickly and I can save bullets for medium range or less.

            Generally works for me... I can't see a reason to not have the defib... it's an extra few points for you, and anybody who uses rockets+herzog needs to learn that given they use the same ammo... IT'S SILLY :) Smoke nades are creative... just.... not good at killing people.

            Comment

            • imported_Field
              Member
              • Apr 2007
              • 2234

              #7
              Re: Assault Kits

              whenever im PAC i will use the krylov

              whenever im EU i will use the voss or baur but if i see a krylov and it has a defib i will pick it up.

              generally rockets have way more applications than herzog because for instance some assault player is shooting at you and he ducks behind a box or something to reload you an blow him up with rockets. ez.

              sometimes when im in the mood or im on a smooth server i will use a herzog AND BLASTA SOME MEATBALLZ

              i always have a defib and never pick up a kit that doesnt have one preferably because its really useful to keep teammates alive for many reasons. Herzog+Rockets is just dumb because its not like you can pound out the rockets and then immediately switch to the herzog it works off the same ammo supply. Radar nade is not useful enough because you only have 1 and it takes FOREVER to resupply.

              Winning combination ANYWHERE imo =krylov+pks+defib but the voss is a pretty good substitute. i still think the gun is kind of noob but i notice ill usually get more kills per round on average because its a very forgiving gun and if you can shoot the baur well the voss is a disturbingly refreshing breeze.

              Comment

              • imported_Ezekiel
                Member
                • Oct 2007
                • 1008

                #8
                Re: Assault Kits

                Scar/Krylov with Herzog+Defib

                All the time baby

                Comment

                • Erhardt

                  #9
                  Re: Assault Kits

                  Originally posted by Zano
                  Is it me or does everyone use the same assault kit. With the difference of the main weapon to preference, the assault kit that EVERYONE uses is:

                  -Main Weapon (usually Voss)
                  -Pk Rockets (who can blame them)
                  -Defib

                  Please tell me if I'm wrong. Every time I kill an assault enemy, I check their kit when the situation allows, and I'm reloading the voss and looking at a defib and some Pk rockets. Does anyone carry anything else?
                  I'd say that kit load is probably the most popular, by FAR, for Assault players. It's what I put together 9 times out of 10.

                  You can't really blame anyone, though. What else is an assault going to kit? The radar grenade? Don't make me laugh. Smoke grenades seem like they'd be a useful choice, but in practical application in this game, they almost never seem to work out well. The most success I ever had with them wasn't covering my own movements, but using them as bait to lure in enemies who thought they'd surprise me through the smoke, and then I'd lob, you guessed it, rockets into the smoke cloud for a few easy kills.

                  Assault only has 2 good toys to put into their kit, IMO. The defib, and the rockets. The Herzog is nice too, but obviously most players prefer being able to lob exposives as opposed to getting right up into somebody's face for the Herzog. If you could get Close Combat pins with the Herzog, it might be a different story, but since you can't... rockets and defib have way more utility all-round.

                  Comment

                  • Dtneter
                    Member
                    • Jul 2007
                    • 1158

                    #10
                    Re: Assault Kits

                    let me post some facts.

                    Krylov:
                    roundsPerMinute 900
                    minDamage 20
                    damage 27
                    distToStartLoseDamage 35
                    distToMinDamage 70

                    Scar:
                    roundsPerMinute 600
                    minDamage 20
                    damage 29
                    distToStartLoseDamage 35
                    distToMinDamage 65

                    Baur:
                    roundsPerMinute 600
                    minDamage 22
                    damage 34
                    distToStartLoseDamage 40
                    distToMinDamage 70

                    Voss OMG:
                    roundsPerMinute 900
                    minDamage 20
                    damage 25
                    distToStartLoseDamage 40
                    distToMinDamage 65

                    Comment

                    • imported_Field
                      Member
                      • Apr 2007
                      • 2234

                      #11
                      Re: Assault Kits

                      Originally posted by Ezekiel
                      Scar/Krylov with Herzog+Defib

                      All the time baby
                      i do notice that if you dont have rockets you DO get better at throwing nades, making them more useful.

                      Originally posted by Dtneter
                      let me post some facts.

                      Krylov:
                      roundsPerMinute 900
                      minDamage 20
                      damage 27
                      distToStartLoseDamage 35
                      distToMinDamage 70

                      Scar:
                      roundsPerMinute 600
                      minDamage 20
                      damage 29
                      distToStartLoseDamage 35
                      distToMinDamage 65

                      Baur:
                      roundsPerMinute 600
                      minDamage 22
                      damage 34
                      distToStartLoseDamage 40
                      distToMinDamage 70

                      Voss OMG:
                      roundsPerMinute 900
                      minDamage 20
                      damage 25
                      distToStartLoseDamage 40
                      distToMinDamage 65
                      hey guess what..weapon stats are useless. your dimented

                      Comment

                      • wardogHk

                        #12
                        Re: Assault Kits

                        yeah starter and beaur, and why would you want something else then the defib and pk rockets? your a medic so your supposed to revive and as the rockets, like you said, who can blame them.

                        Comment

                        • imported_Kalo
                          Member
                          • Jan 2007
                          • 318

                          #13
                          Re: Assault Kits

                          Originally posted by Field
                          i do notice that if you dont have rockets you DO get better at throwing nades, making them more useful.



                          hey guess what..weapon stats are useless. your dimented

                          What in Gods earth do you even mean? And if you're gunna insult Dt then atleast spell your insult correctly.

                          Comment

                          • Drodgeman

                            #14
                            Re: Assault Kits

                            Originally posted by Kalo
                            What in Gods earth do you even mean? And if you're gunna insult Dt then atleast spell your insult correctly.
                            Yeah, not only is it "demented", it is also "you're", as in "you are" - not a possessive pronoun.

                            Comment

                            • imported_Ezekiel
                              Member
                              • Oct 2007
                              • 1008

                              #15
                              Re: Assault Kits

                              Originally posted by Field
                              i do notice that if you dont have rockets you DO get better at throwing nades, making them more useful.
                              Yea i love nades nothing quite as nice as a little old right click nade

                              Comment

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