Sit! Siiiiit....Good Boy

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  • DDoubleVVision
    Member
    • Feb 2008
    • 88

    #1

    Sit! Siiiiit....Good Boy



    THE POWER OF 'SIT'
  • ysm

    #2
    Re: Sit! Siiiiit....Good Boy

    :0....

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    • messfeeder
      Member
      • Feb 2008
      • 616

      #3
      Re: Sit! Siiiiit....Good Boy

      That looks funny! Did you give him a bone?

      One time I got a walker on its side on tampa, so I just kept hopping out and repairing it. Whenever a tank came by they were surprised to be hit by my missiles!

      Comment

      • Chris--My--azz
        Member
        • Mar 2008
        • 664

        #4
        Re: Sit! Siiiiit....Good Boy

        lol but ...


        Homepage for Total Gaming Network and CS-Nation. Get the latest video game news, previews, and reviews on a daily basis.

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        • Lolyn
          Member
          • Jul 2007
          • 580

          #5
          Re: Sit! Siiiiit....Good Boy

          They need a "DO A BARREL ROLL" animation for the walker.

          Comment

          • Amaranthuse
            Member
            • May 2008
            • 935

            #6
            Re: Sit! Siiiiit....Good Boy

            Now teach Walker to roll over! :P Awesome lol.

            I did the same with the PAC walker except it's head is down in the doggie position :P

            Comment

            • imported_Field
              Member
              • Apr 2007
              • 2234

              #7
              Re: Sit! Siiiiit....Good Boy

              when you tip a walker over is there actually any way to get it back upright? caus one time i tried hella hard to untip it spinning the top around and trying to walker different directions and move the legs and junk i dont know if its possible

              by the way that yellow crosshair is a really bad color functionally

              but then.. you have this wierd double vision thing going on so i idk

              Comment

              • Fingulfin
                Member
                • Jun 2007
                • 1433

                #8
                Re: Sit! Siiiiit....Good Boy

                No, you can't save a walker once it gets down to 15 health. Its a block in the code (something like "isNotSaveable 1" :p)

                Comment

                • DDoubleVVision
                  Member
                  • Feb 2008
                  • 88

                  #9
                  Re: Sit! Siiiiit....Good Boy

                  Originally posted by Field
                  by the way that yellow crosshair is a really bad color functionally

                  but then.. you have this wierd double vision thing going on so i idk
                  You're probably right. White didn't work well for me in snowy maps, but yellow isn't that great for gibraltar and shingle. No wonder I can't hit anything.

                  Comment

                  • WolfAlmighty
                    Artillery Magnet
                    • Jan 2007
                    • 2113

                    #10
                    Re: Sit! Siiiiit....Good Boy

                    I've used yellow ever since BF1942. Only time crosshair colour's been an issue is when flying a jet on Dragon Valley because the light green is invisible against the cloud cover, but that's a story for a different game... :p

                    ~Wolfgang

                    Comment

                    • imported_Field
                      Member
                      • Apr 2007
                      • 2234

                      #11
                      Re: Sit! Siiiiit....Good Boy

                      Originally posted by Fingulfin
                      No, you can't save a walker once it gets down to 15 health. Its a block in the code (something like "isNotSaveable 1" :p)

                      no no im saying can you UN-tip a walker that has tip'D O-ver?

                      Comment

                      • LeavingNormal

                        #12
                        Re: Sit! Siiiiit....Good Boy

                        Originally posted by Field
                        no no im saying can you UN-tip a walker that has tip'D O-ver?
                        Probably not....I've tried it before with some rdx before but it didn't help at all. Maybe if you're able to put motion mines under the walker then blow it all up with rdx it might do something. Though in the end it'd probably get blown up by the enemy by the time you're able to get it righted.:p

                        Comment

                        • Fingulfin
                          Member
                          • Jun 2007
                          • 1433

                          #13
                          Re: Sit! Siiiiit....Good Boy

                          Originally posted by Field
                          no no im saying can you UN-tip a walker that has tip'D O-ver?
                          No, that's what I meant :dead:

                          Comment

                          • DDoubleVVision
                            Member
                            • Feb 2008
                            • 88

                            #14
                            Re: Sit! Siiiiit....Good Boy

                            Here is another view.

                            Comment

                            • Amaranthuse
                              Member
                              • May 2008
                              • 935

                              #15
                              Re: Sit! Siiiiit....Good Boy

                              LOL it look like a toad from the side. I think it's still 10% usable as a gun platform using the AA gun and the Chain guns.

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