Team Fortress 2
Fixed mat_queue_mode crash during level transitions
Fixed rapid weapon switching allowing Medics to prevent deployed UberCharges from draining
Improved prediction of Spy's speed changes when disguising
Fixed Stopwatch panel not updating if level designer ends round by hand instead of letting the gamerules end it
Optimized particle traces on multi-core machines
Fixed tracers sometimes firing with the wrong team color
Fixed rapid-fire weaponry critical hit checks getting out of synch between the server and client
Fixed map exploits in Gold Rush
They finally fixed the Heavy firing the wrong coloured bullets bug :yay:
Fixed mat_queue_mode crash during level transitions
Fixed rapid weapon switching allowing Medics to prevent deployed UberCharges from draining
Improved prediction of Spy's speed changes when disguising
Fixed Stopwatch panel not updating if level designer ends round by hand instead of letting the gamerules end it
Optimized particle traces on multi-core machines
Fixed tracers sometimes firing with the wrong team color
Fixed rapid-fire weaponry critical hit checks getting out of synch between the server and client
Fixed map exploits in Gold Rush
They finally fixed the Heavy firing the wrong coloured bullets bug :yay:
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