A certain well known site...
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Re: A certain well known site...
Ok. I suppose growing pot plants is simply for studying agricultral engineering too.Originally posted by Alex98ukthat sells game cheats has returned. I had a nosey around and ended up in their small print. Look what i found:
So, now they don't claim your cheats are undetectable in multiplayer , they simply aren't made for MP. I found it fairly amusingComment
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Re: A certain well known site...
I've got a little number I like to play sometimes in CSS.
Set sv_cheats 1 & bot_don't_shoot 1 then pile up the server with bots, and watch them quiver. roflComment
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Re: A certain well known site...
For anyone that doesn't think that Game Developers don't support these cheat sites is crazy... let me clear it up.
Example:
EA makes holes in BF2 for cheats to work on purpose...
EA makes other holes BF2 for their cheats they release with the game..(the little card you got to buy a cheat guide).
EA loves the idea of these cheat sites selling them cause here is what happens..
You buy a cheat from the site..the site makes money.
You use the cheat online.. you get caught and your game is no longer playable based upon your GUID or key.
You get pissed and buy another game thus EA gets more money...
You might then go back to that site and buy another cheat and the circle continues.Comment
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Re: A certain well known site...
Well, the last little bit would work, but unfortunately your theory is a house of cards, and its foundation simply doesn't exist.For anyone that doesn't think that Game Developers don't support these cheat sites is crazy... let me clear it up.
Example:
EA makes holes in BF2 for cheats to work on purpose...
EA makes other holes BF2 for their cheats they release with the game..(the little card you got to buy a cheat guide).
The premise of a hack is this: the server sends "too much" information to the client. When you play on a 64 player server, the server will take information about the location of all 63 other players and report it to you - all of them, whether you can see them or not. At the current point in time, the server architectures are not powerful enough to send you only what you need. And of course, we can't trust the client to request the data it needs because we never trust the client. So, these values are stored in RAM until the game's engine decides you're in visual range.
Your more basic hacks simply look for the BF2 values in RAM and determine where the locations of players are stored. Then, on some hacks, it will overlay that information on your screen for you to see. Beyond something running at the operating system level, there is no way to prevent this type of hack. I suppose you could run a watchdog in the background to detect modifications to BF2's block of RAM, but that's easily circumventable if you know what you're doing.
Others will actually mess with the DirectX framework, and PB does have some protection against that, but it doesn't work as effectively as it should (especially when this type of hack works in tandem with the type above).
So no, it's not that EA likes hacks; there's nothing they can really do about it until servers become much, much beefier.Comment

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