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  • Full Update Details

    Added Goldrush

    Added Character Info and Loadout to the main menu

    Added 39 Medic achievements

    Added unique Medic items:
    The Blutsaugher, The Kritzkrieg, and The Ubersaw

    Added new attack animations to most melee weapons

    Added new speech for the Heavy and Demoman
    (The heavy sings a song) :awes

    Added Stopwatch mode to Tournament mode

    Automatically used on Attack/Defense maps

    Teleporter effect no longer shows up on invisible or disguised Spies

    Spies disguised as their own team can now capture control points

    Increased force taken by pipebombs by bullets and explosions

    Target ID hud is now colored red or blue to match the spectator target

    Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts

    Fixed exploit where clients could start benchmark mode on servers

    Fixed drowning exploit that allowed players to regenerate health

    Fixed reload exploit that allowed plays to fire instantly after switching weapons

    Fixed flamethrower bug where a player flush against a wall couldn't be lit on fire from the front

    Fixed invulnerability overlay not drawing if the invuln player was previously on fire

    Fixed "times used" entry in teleporters maxing out at 32

    Fixed rare client crash on level change during control point capturing

    Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements

    For mapmakers:

    Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken

    Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable

    Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules

    Added "SetRequiredObserverTarget" input to tf_gamerules. Force spectators to use the specified viewpoint

    Granary

    Added setup time logic, and gates to the middle

    Fixed an overlay alignment bug on one of blue's gate signs

    Minor lighting fixes in red/blue spawns

    2Fort

    Added medium ammo and health to basement hallways

    Added small ammo and health to top of spiral

    Fixed a clip brush exploit outside blue sniper deck

    Fixed number "2" overlay on front of red base not being assigned to the brush face

    Taken from bf2s

  • #2
    Re: Full Update Details

    Originally posted by Hawkers
    Teleporter effect no longer shows up on invisible or disguised Spies

    Spies disguised as their own team can now capture control points
    Muhahahahaha!

    Comment


    • #3
      Re: Full Update Details

      Comment


      • #4
        Re: Full Update Details

        "Added medium ammo and health to basement hallways"

        This is a godsend to anybody trying to take out sentries down there.

        Comment


        • #5
          Re: Full Update Details

          Either that teleporter spy one isnt working or only your team can see the trail?

          Comment


          • #6
            Re: Full Update Details

            The trail doesnt come up when im disguised.
            Spies disguised as their own team can now capture control points
            I don't get this one..
            You can't capture a CP while disguised anyway.

            Comment


            • #7
              Re: Full Update Details

              Im not sure i understand it. You can't cap a point while disguised as an enemy. You have to shoot or knife to become un disguised and then cap it

              Comment


              • #8
                Re: Full Update Details

                How can you be disguised as your own team?
                Unless it means invisible?

                Comment


                • #9
                  Re: Full Update Details

                  Originally posted by Hawkers
                  How can you be disguised as your own team?
                  Unless it means invisible?
                  You hit - and it changes the team color so you can disguise as someone on your team, why you'd want to do it I have no clue.

                  Comment


                  • #10
                    Re: Full Update Details

                    So your own team don't see you as a spy anymore.
                    That'll be awesome!

                    Comment


                    • #11
                      Re: Full Update Details

                      Originally posted by Dysplasia
                      You hit - and it changes the team color so you can disguise as someone on your team, why you'd want to do it I have no clue.
                      I tink you can cap whilst disguised as your own team, so you could scare enemys away if you were a heavy or something.

                      Comment


                      • #12
                        Re: Full Update Details

                        Originally posted by Hawkers View Post
                        So your own team don't see you as a spy anymore.
                        That'll be awesome!
                        Well I think your own team would still see you as a spy.... I think... but I'm not sure.

                        But if it does work like that, I'm gonna run around as a medic and do absolutely nothing.

                        so you could scare enemys away if you were a heavy or something.
                        Oh, good point.

                        Comment


                        • #13
                          Re: Full Update Details

                          Useful when moving up to the front so enemy spies or other sneaky guys won't report back to their team that there's "a spy demo" coming up and the moment you decloak you get wrenched in the face. Not teh funnehs.

                          Comment

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