I've always wondered, how is the number of people in the capture area related to how fast the CP is captured? Obviously, more friendlies means faster flag raising, but to what ratio? I don't think 2 people cap 2 times as fast, do they? Usually at the start of Belgrade there's a whole squad of people at the first flags but the flag does not move 5 times as fast if there's 5 people.
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CP capture rate
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Re: CP capture rate
Yes, it depends on the number of friendlies but it also depends on the flag. I'm not sure what the ratio is as far as number of soldiers to speed of capture. There are some flags like Command Center on Cerbere that seem to be a lot slower than others. Then again maybe it's my imagination.
Also, the capture radius is different for each flag and also depending on if you are in a vehicle. For example, you can be farther away and still cap it in a vehicle than if you are on foot. Get just in side the radius in a vehicle and then get out and you'll see you are no longer capping it. Also, the capture radius of a flag like Toll Station on Gibraltar is very large while Command Center on Cerbere is very small.
Finally, if there are the same number of players from each team at the flag it will stop. So, if you are capping a flag by yourself and you see it stop, you know there is an enemy soldier near.
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Re: CP capture rate
Thats why atleast a squad with 2 medics should cap the back base flags.
Yesterday I was playing camp gib and my team sucked so badly that I had to go commander and be a fighting commander :S I took most of the flags by myself in just 7 minutes having the eu only have 1 flag left.
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Re: CP capture rate
I don't know it better, but I think X people in the flag radius make it go down X times faster. You will see it when your whole 6 man squad is in the radius, it's going down really fast whereas alone it would take half a minute.
Also, very important what Skates said. If the flag indicator doesn't move or moves back, prepare for some enemies approaching. Usually I am watching one or two sideways to the flag and the flag indicator, having some crates to cover my back. Once it doesn't move and there's no enemy in my vicinity, I can be sure they are behind me.
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Re: CP capture rate
Originally posted by ZinZCerberes Command Center. One nade, or a few well placed rockets and EVERYONE on it is dead.
I never really thought about this tbh.
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Re: CP capture rate
From the GamePlayObjects.con file for Cerbere:
ObjectTemplate.setControlPointName CPNAME_CL_32_Command_Center
ObjectTemplate.radius 4
ObjectTemplate.team 2
ObjectTemplate.controlPointId 2
ObjectTemplate.areaValueTeam1 25
ObjectTemplate.areaValueTeam2 25
ObjectTemplate.timeToGetControl 40
ObjectTemplate.timeToLoseControl 40
ObjectTemplate.isHemisphere 1
ObjectTemplate.setControlPointName CPNAME_CL_32_Roadblock_Area
ObjectTemplate.radius 9
ObjectTemplate.team 2
ObjectTemplate.controlPointId 5
ObjectTemplate.areaValueTeam1 25
ObjectTemplate.areaValueTeam2 25
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.setControlPointName CPNAME_CL_32_Church
ObjectTemplate.radius 12
ObjectTemplate.team 2
ObjectTemplate.controlPointId 3
ObjectTemplate.areaValueTeam1 25
ObjectTemplate.areaValueTeam2 25
ObjectTemplate.timeToGetControl 40
ObjectTemplate.timeToLoseControl 40
ObjectTemplate.setControlPointName CPNAME_CL_32_South_Town_Center
ObjectTemplate.radius 8
ObjectTemplate.team 2
ObjectTemplate.controlPointId 101
ObjectTemplate.areaValueTeam1 25
ObjectTemplate.areaValueTeam2 25
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
ObjectTemplate.setControlPointName CPNAME_CL_32_Office_Ruins
ObjectTemplate.radius 8
ObjectTemplate.controlPointId 7
ObjectTemplate.timeToGetControl 20
ObjectTemplate.timeToLoseControl 20
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Re: CP capture rate
Originally posted by Dtneter View PostTime to get control is when the flag is neutral time to losecontrol is when you or the enemy capped the flag how long it will take to neutralize it (in seconds)
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