Future Gaming...

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Chris_Redfield
    Member
    • Oct 2006
    • 5986

    #16
    Re: Future Gaming...

    Originally posted by camper.
    Except it essentially is.

    You grow up playing tag and kiss-chase and you carry on doing it. One or even both inevitably becomes computerised.
    Bingo. What Counter Strike and a few (very few) other games do, that makes them so popular, is that they essentially take a superbly working gameplay formula, and THEN coat it with as good graphics as they can. Not really like so many devs are doing today, essentially taking individual "coolio" features and superb graphics, and creating the gameplay around that.

    I disagree with Dairukas prediction of golden age being post 2018. The problem with software today is the immense increase in code and bulk of the games, in order to fill a Blu Ray disk up with a super-game, you need a Titanic load of written code. The more code you write, the less foolproof it is. Essentially, even before 2018, human abilities will lag severely behind technology.

    The problem with modern games is that its all about the impression and deception. Games like Counter Strike and StarCraft, two most played games of their genre, even past 1998, are not made anymore. Even Crysis is essentially build around graphics, everything else is built after the initial concept. Proof is its multiplayer.

    I firmly believe that its essentially going to work out on its own, its still an economical branch, which will be influenced by the tendencies of free market and basic economical principles. Basically, soon to be forgotten niche market will once again rise. Not because they are cool, but because 2 million sold units* are still a profitably convenient number.

    *Rainbow Six: Raven Shield, a niche product, tactical CQB realism sim

    On a sidenote, its nice to see my quote is being used as it had weight. Ego +10 points.

    Realism and arcade are like chocolate and fish. You cant mix them together unless the fish are in fact fish crackers. Doesnt make sense? Realistic gameplay with arcade features or vice versa, will piss a lot of people off because in this case, the "Golden Center" isnt actually touching the "Average Joe Gamer". The only truly evolving aspect of videogames, is the graphics, sound and the interaction. The gameplay itsself, when it comes to FPS gaming, has already reached its boundaries. What developers need to figure out now, is to make the game as fun to play as possible. Which means that if you fiddle around with WASD and the mouse, it should be fluid and comfortable. Games that utilize this philosophy, generally live a lot longer.

    As for great players killing MP game atmosphere... Its a selfcontaining environment. Weak players will find a server where those "hackurs" will get banned from, and good players will use the 1337 ones to increase their own potential.

    Comment

    • iQue
      Member
      • May 2007
      • 4925

      #17
      Re: Future Gaming...

      I absolutely love CS due to the fact that no matter for how long you play it you can still get better at it. It's far from realistic but it's fun, damnit. Find a good server with some friendly people and you'll have a laugh playing.

      I really hope more games will be more rewarding to players with good aim but of course also focus on good gameplay instead of just fancy graphics.

      Why else would CS 1.6 be the most played FPS game of all time?

      Comment

      • Dairuka
        Member
        • Aug 2006
        • 2730

        #18
        Re: Future Gaming...

        I look forward to the day when Real Time Strategy Maps span the size of whole continents, with us being able to zoom in and zoom out Supreme Commander style. Just imagine thousands if not tens of thousands of units sprawling a screen at one time.

        Maybe someday, hundreds of thousands or even millions will be feasible.

        All I know is, I can't wait for the future.

        Comment

        • waaah_wah
          TEAM BLADE!
          • Jun 2007
          • 3656

          #19
          Re: Future Gaming...

          Ahh... Supreme Commander:love:

          Comment

          • jesus
            Member
            • May 2007
            • 2413

            #20
            Re: Future Gaming...

            Originally posted by Dairuka
            I look forward to the day when Real Time Strategy Maps span the size of whole continents, with us being able to zoom in and zoom out Supreme Commander style. Just imagine thousands if not tens of thousands of units sprawling a screen at one time.

            Maybe someday, hundreds of thousands or even millions will be feasible.

            All I know is, I can't wait for the future.
            That does sound cool. Even in an first person shooter that concept would be cool. Just one server to play on with a whole set of vehicles, weapons, etc. It could be like an mmorpg server and hold 1000s of players. Only one map with different areas that some you'll need to take a big airplane to get to in order to fight because they'd be far away.

            I look forward to the future, too. Just look at the advancements in the last 8, or even 5 years. It's amazing how fast technology moves. And it's great because most of us here are pretty young so we'll be able to see what happens to technology in general in the next 50 years

            Comment

            • Dairuka
              Member
              • Aug 2006
              • 2730

              #21
              Re: Future Gaming...

              Originally posted by Tomeis
              That does sound cool. Even in an first person shooter that concept would be cool. Just one server to play on with a whole set of vehicles, weapons, etc. It could be like an mmorpg server and hold 1000s of players.

              Only one map with different areas that some you'll need to take a big airplane to get to in order to fight because they'd be far away.
              It exists.

              They called it Planetside.

              It's a lot of fun, but it lacks objectives and any sense of real permanence or victory.

              I highly doubt that any game developers that we know will bother to follow in the foot-steps of the MMOFPS, after Planetside became obscure. Especially as First Person Shooters are a part of the mainstream - which means creativity will remain at a minimum in comparison to the niche genres. Why fix what isn't broken... just keep tacking on new gimmicks and people'll eat it up.

              I expect the U.S. Army to be the first one to make your dream a reality with a true MMO version of America's Army.

              Originally posted by Tomeis
              I look forward to the future, too. Just look at the advancements in the last 8, or even 5 years. It's amazing how fast technology moves. And it's great because most of us here are pretty young so we'll be able to see what happens to technology in general in the next 50 years
              Fifty years from now computers as we know them will be obsolete so we won't have to worry about Computer Gaming. Until then, expect computers to get bigger and bigger size and weight-wise. We're just now hitting the brick wall of computing limitations. Give it time and your Micro-ATX case will be an obsolete antique.

              As for consoles... well... the future looks bleak if they actually expect to fit modern hardware into tiny boxes the size of the Wii.

              Comment

              • jesus
                Member
                • May 2007
                • 2413

                #22
                Re: Future Gaming...

                I looked at a video for planetside just now... it looks OK. I had something else in mind, like a huge BF2.

                And I meant technology in general when I said 50 years from now. Computers, TVs, cars, phones, etc.

                But it's funny thinking how useless our PCs will be even in 5 years. My dad just sold our old pentium 3 for $50. I remember using that computer thinking it was the best, and fastest thing ever (which it was at the time). We also paid a lot of money for it. Almost as much as a solid dual-core 2.4ghz, 2gb ram, windows vista PC costs today. Yet, we could only get $50 for it :p

                Comment

                • Dairuka
                  Member
                  • Aug 2006
                  • 2730

                  #23
                  Re: Future Gaming...

                  I refuse to resale computers, when the parts are perfectly salvage-able and reusable.

                  Six year old video card and sound cards are a wonderful thing in a work computer that never had either.

                  IDE and SATA drives never go out of style no matter which computer you use.

                  Hell... even fifteen year old processors, RAM and mobos are the perfect donation to a high-school Computer Science classroom that still uses Windows 3.X

                  If worse-comes-to-worse, you can always mish-mash old computer parts together into a make-shift computer server for FTP storage.

                  Comment

                  • jesus
                    Member
                    • May 2007
                    • 2413

                    #24
                    Re: Future Gaming...

                    We've kept a few things. The problem is that we have a lot of computers lying around and most of them are pentium 3 or older. We're moving at the end of June and we need to get rid of some of them. Most of the things we keep are RAM and the graphics cards. I've got some really old graphics cards lying around

                    Comment

                    • Dairuka
                      Member
                      • Aug 2006
                      • 2730

                      #25
                      Re: Future Gaming...

                      I was able to pawn off my old Radeon 7500 and 2 x 256 sticks of RAM to somebody upgrading their Pentium III to play World of Warcraft for $100.

                      I didn't really rip him off, since it would've cost him $500 for an el-cheapo factory brand computer with an integrated pentium card that doesn't even have T&L capability... I also put the parts in for him.

                      Comment

                      • Chris_Redfield
                        Member
                        • Oct 2006
                        • 5986

                        #26
                        Re: Future Gaming...

                        Those 1000sx1000s player battles in an FPS environment... I cant see that as being a viable scenario. Unless were talking about virtual gaming environment, kind of like virtual reality. When it comes to videogames, its tedious to go through such distances, its not the direction gaming goes these days. People want concentrated doses of action, and not realism. I see the realism part kicking in once the computers have evolved so that you actually feel like playing in an M1A2 Abrams tank, rolling across the desert. Until that happens, its all about concentrated doses with a high adrenaline punch.

                        Meanwhile, Im just going to play airsoft. With my Cobras as my TeamSpeak.

                        Comment

                        • Vreki
                          Senior Member
                          • Oct 2007
                          • 4226

                          #27
                          Re: Future Gaming...

                          Originally posted by Dairuka
                          Fifty years from now computers as we know them will be obsolete so we won't have to worry about Computer Gaming. Until then, expect computers to get bigger and bigger size and weight-wise. We're just now hitting the brick wall of computing limitations. Give it time and your Micro-ATX case will be an obsolete antique.

                          As for consoles... well... the future looks bleak if they actually expect to fit modern hardware into tiny boxes the size of the Wii.
                          Say what? The trend is going towards smaller computers.
                          I can walk right into the server room at my workplace and see the evolution from refrigerator size to where you have 40 servers in one rack, each more powerful than the old giant.

                          Smaller hardware means shorter communication busses, less power required and less heat generated.

                          Comment

                          • Dairuka
                            Member
                            • Aug 2006
                            • 2730

                            #28
                            Re: Future Gaming...

                            Crossfired/SLI'ed (Meaning Two) Ageia PhysX compatible tanks, and Quad-core processors look like the wave of the future to me. I had to buy the largest case on earth just to fit this crap. My mondo-processor certianly sticks out compared to my 3200+... and have you SEEN the 1000W power units? It gives people PSU envy.

                            Instead of improving and compacting what already exists, we're building ontop of proven designs to make it stronger and faster. Nothing is more apparent to this fact than your PS3 or X-box 360. Open one up and you'll find a cluster**** of hardware. Now you know why it over-heats so much. Even the nightmarish Dreamcast wasn't this badly compacted.

                            Then take a gander to Sony and Apple's super-thin laptops, and you'll notice a definitive lack of decent hardware, or even multiple USB outlets. This is because the major advances in the last year have involved the doppleganger effect. Doubles, Triples, Quadruples, More... Bigger, Better, Faster, not Smaller. The only thing that has shrunk in the past two years are the 10k RPM hard drives... and maybe the Xeon Processors.

                            Oh... and while I was browsing for a new computer case I noticed a lack of Micro-ATX cases. They're actually getting harder to find. As are Micro-ATX MOBO's.

                            Comment

                            • Dan2k3k4
                              Member
                              • Oct 2003
                              • 1283

                              #29
                              Re: Future Gaming...

                              I personally can't wait to see the Matrix built Tho instead of getting your neck pierced, you'd wear a suit and helmet... the helmet would read your brain waves, whilst the suit acts as a full body 'shock' system, which would target your nervous system and you'd think you've actually been shot in the leg or something... :)

                              Graphics is the hook that gets players to buy the game, Gameplay is what keeps them around. Developers who just want to earn some quick cash tend to spend more time in the visual department, whereas developers dedicated to having a great community player base will target more gameplay issues.

                              Comment

                              • Kodakk
                                Member
                                • Oct 2006
                                • 3486

                                #30
                                Re: Future Gaming...

                                Don't things normally get bigger and overtime get smaller? That's how technology has seemed to work in the past.

                                Comment

                                Working...