Re: Future Gaming...
Bingo. What Counter Strike and a few (very few) other games do, that makes them so popular, is that they essentially take a superbly working gameplay formula, and THEN coat it with as good graphics as they can. Not really like so many devs are doing today, essentially taking individual "coolio" features and superb graphics, and creating the gameplay around that.
I disagree with Dairukas prediction of golden age being post 2018. The problem with software today is the immense increase in code and bulk of the games, in order to fill a Blu Ray disk up with a super-game, you need a Titanic load of written code. The more code you write, the less foolproof it is. Essentially, even before 2018, human abilities will lag severely behind technology.
The problem with modern games is that its all about the impression and deception. Games like Counter Strike and StarCraft, two most played games of their genre, even past 1998, are not made anymore. Even Crysis is essentially build around graphics, everything else is built after the initial concept. Proof is its multiplayer.
I firmly believe that its essentially going to work out on its own, its still an economical branch, which will be influenced by the tendencies of free market and basic economical principles. Basically, soon to be forgotten niche market will once again rise. Not because they are cool, but because 2 million sold units* are still a profitably convenient number.
*Rainbow Six: Raven Shield, a niche product, tactical CQB realism sim
On a sidenote, its nice to see my quote is being used as it had weight. Ego +10 points.
Realism and arcade are like chocolate and fish. You cant mix them together unless the fish are in fact fish crackers. Doesnt make sense? Realistic gameplay with arcade features or vice versa, will piss a lot of people off because in this case, the "Golden Center" isnt actually touching the "Average Joe Gamer". The only truly evolving aspect of videogames, is the graphics, sound and the interaction. The gameplay itsself, when it comes to FPS gaming, has already reached its boundaries. What developers need to figure out now, is to make the game as fun to play as possible. Which means that if you fiddle around with WASD and the mouse, it should be fluid and comfortable. Games that utilize this philosophy, generally live a lot longer.
As for great players killing MP game atmosphere... Its a selfcontaining environment. Weak players will find a server where those "hackurs" will get banned from, and good players will use the 1337 ones to increase their own potential.
Bingo. What Counter Strike and a few (very few) other games do, that makes them so popular, is that they essentially take a superbly working gameplay formula, and THEN coat it with as good graphics as they can. Not really like so many devs are doing today, essentially taking individual "coolio" features and superb graphics, and creating the gameplay around that.
I disagree with Dairukas prediction of golden age being post 2018. The problem with software today is the immense increase in code and bulk of the games, in order to fill a Blu Ray disk up with a super-game, you need a Titanic load of written code. The more code you write, the less foolproof it is. Essentially, even before 2018, human abilities will lag severely behind technology.
The problem with modern games is that its all about the impression and deception. Games like Counter Strike and StarCraft, two most played games of their genre, even past 1998, are not made anymore. Even Crysis is essentially build around graphics, everything else is built after the initial concept. Proof is its multiplayer.
I firmly believe that its essentially going to work out on its own, its still an economical branch, which will be influenced by the tendencies of free market and basic economical principles. Basically, soon to be forgotten niche market will once again rise. Not because they are cool, but because 2 million sold units* are still a profitably convenient number.
*Rainbow Six: Raven Shield, a niche product, tactical CQB realism sim
On a sidenote, its nice to see my quote is being used as it had weight. Ego +10 points.

Realism and arcade are like chocolate and fish. You cant mix them together unless the fish are in fact fish crackers. Doesnt make sense? Realistic gameplay with arcade features or vice versa, will piss a lot of people off because in this case, the "Golden Center" isnt actually touching the "Average Joe Gamer". The only truly evolving aspect of videogames, is the graphics, sound and the interaction. The gameplay itsself, when it comes to FPS gaming, has already reached its boundaries. What developers need to figure out now, is to make the game as fun to play as possible. Which means that if you fiddle around with WASD and the mouse, it should be fluid and comfortable. Games that utilize this philosophy, generally live a lot longer.
As for great players killing MP game atmosphere... Its a selfcontaining environment. Weak players will find a server where those "hackurs" will get banned from, and good players will use the 1337 ones to increase their own potential.
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