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Extreme Realism mod patch 1.7 released!

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  • Extreme Realism mod patch 1.7 released!

    It's been a long time since patch 1.6 was released. Ive been working hard on fixing several things such as weapons bugs.



    Install notes: You MUST have patch 1.6 installed otherwise it may go wrong.

    V1.5 (base) http://files.filefront.com/Extreme+R.../fileinfo.html

    V1.6 (needed for 1.7) http://files.filefront.com/ER+mod+16.../fileinfo.html


    Changelog of patch 1.7

    - Removed several textures of the eu gunship (it had pac logo's)
    - Added 3 new pouches: 2 ammopouches and 1 medicpouch
    - New sound for the ganz: it sounds better now.
    - Bullet effect: The bullets of the ganz and the zeller have a small explosion as end effect.
    - Removed miniguns from gunships: It just didn't feel realisticly enough.
    - Added new weapon to Stalker kit: the new weapon name is called Pulse sniper. It charges first and fires a rorsch bullet.
    - Fixed bloodgulch crash: fixed a bug where the map would crash randomly with bots.
    - Fixed eu air transport 3rd seat: fixed a problem where you did saw bullets flying but never got a hit indicator (DICE is going to use it too)
    - Changed spoken voices in Fall of berlin, Liberation of Leipzig and Verdun: - FoB and LoZ have german voices for eu and Verdun has French voice overs.
    - Removed driver controlled mg's from tanks: the bots wouldnt shoot the normal rounds anymore and sometimes it crashed.
    - Added shell ejections to pac smg.
    - Increased bot smartness: they now also drop engineer ips's
    - Removed shell ejections from EU walker and accipiter: they caused to much lagg.
    - Added the new plane by AoW in sidi power plant 64 player
    - Ganz and Zeller now damage every vehicle except the apc.

    Well I think that's about it.

    Want to join the mod team? go here: http://ddesigns.informe.com
    Or contact me by xfire. Xfire = dtneter

  • #2
    Re: Extreme Realism mod patch 1.7 released!

    Bump before it gets on the second page.

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