What Made This Game so Special?
Collapse
X
-
Re: What Made This Game so Special?
I just think something along those lines would be sweet! We'd meet to play different games each night... But, alas, I'm not one to be able to do such a thing myself.
We need a sponsor!
Tim? Where are you man? We need some Craaaazy muscle! lolComment
-
Re: What Made This Game so Special?
556 players online as of this post... that's about 5x as many as is playing FFOW.Comment
-
|D|-Jaws
Re: What Made This Game so Special?
Best thing about BFV...infantry. Best thing to come from BFV, POE!!!!!!Comment
-
Re: What Made This Game so Special?
Getting all the chopper pilots to form up in a mass formation, all play Ride of the Valkyries on the radio then commence the mowage
On flaming dart it was ****ing spectacularComment
-
Re: What Made This Game so Special?
tunnel/shovel kit was awesome. pungi sticks, mortar, and scooter were badass too. the AA rocket worked pretty good, not like the POS SAAW.
i remember it was so unbalanced before any patches. the LMG/LAW kit owned so hard it was ridiculous. but then the radio used to cause CTD before patches.
but again, the tunnel/shovel kit was my favorite thing to use. i used to love sneaking to the enemy base and creating a spawn point nearby and just wasting all the spawning enemies.
it was a special game in its own right. plus it was the last BF game before persistent stat tracking took over and totally changed the BF experience. now it's all about points, awards, k/d, whereas before it was more about having fun. sigh... the good old days...Comment
-
Re: What Made This Game so Special?
It was also the last BF to not have UAV and other detection devices and an all-seeing-eye commander. It was fun running through the big valley of Ia Drang trying to get your tunnel spawn to the US main while sticking to the forest for cover from enemy birds. Now imagine if there was a commander to spot you all out long before you even got there - you'd be heli food. Sometimes I miss the absence of commanders and detection devices. It takes away a whole aspect of the game. =/tunnel/shovel kit was awesome. pungi sticks, mortar, and scooter were badass too. the AA rocket worked pretty good, not like the POS SAAW.
i remember it was so unbalanced before any patches. the LMG/LAW kit owned so hard it was ridiculous. but then the radio used to cause CTD before patches.
but again, the tunnel/shovel kit was my favorite thing to use. i used to love sneaking to the enemy base and creating a spawn point nearby and just wasting all the spawning enemies.
it was a special game in its own right. plus it was the last BF game before persistent stat tracking took over and totally changed the BF experience. now it's all about points, awards, k/d, whereas before it was more about having fun. sigh... the good old days...
~WolfgangComment
-
Re: What Made This Game so Special?
haha so true. even w/o the commanders i got shot down a lot by birds riding my scooter up and down the valley trying to reach the US base. the journey was the fun part, it was so gut wrenching trying to get to the other side of the map on your piece of crap scooter.It was also the last BF to not have UAV and other detection devices and an all-seeing-eye commander. It was fun running through the big valley of Ia Drang trying to get your tunnel spawn to the US main while sticking to the forest for cover from enemy birds. Now imagine if there was a commander to spot you all out long before you even got there - you'd be heli food. Sometimes I miss the absence of commanders and detection devices. It takes away a whole aspect of the game. =/
~Wolfgang
Comment
-
Re: What Made This Game so Special?
It was special, because it had diversity. As has been said before, things were not always balanced, which kept it interesting.
I mean, in BF2, look at Oman, for example. One Blackhawk, one Mi-17. One Cobra, one Havok. One MiG-29, one Su-34, two F-35s. No big difference there, eh? In Vietnam, it was one Mi-8 against two Cobras, two Hueys. The Mi-8 wasn't even armed.
In one map, there are two A-1 Skyraiders, one Loach and one Huey. Only thing there was to counterbalance this, was the SA-7 Grail, which seldom shot down anything..
But, the fun side to playing as Viet-Kong, was all the equipment you had available..
Mobile spawn points..pungee sticks..dynamite..SA-7 Grail. You also had >logs< which you could roll down a hill towards the US.
BF2, REALLY took the series in a 'balanced' direction. Which is fine, but DICE really balanced things too much (no, the J-10 being overpowered was not intentional, its DICE's own incompetence..or EA taking them over, and pushing DICE away from supporting the community?).
Too much balance, and the game just gets boring. After a while, you have done everything..and there is nothing else to do, except mindlessly frag..Comment
-
Re: What Made This Game so Special?
I agree on every point made :salute:tunnel/shovel kit was awesome. pungi sticks, mortar, and scooter were badass too. the AA rocket worked pretty good, not like the POS SAAW.
i remember it was so unbalanced before any patches. the LMG/LAW kit owned so hard it was ridiculous. but then the radio used to cause CTD before patches.
but again, the tunnel/shovel kit was my favorite thing to use. i used to love sneaking to the enemy base and creating a spawn point nearby and just wasting all the spawning enemies.
it was a special game in its own right. plus it was the last BF game before persistent stat tracking took over and totally changed the BF experience. now it's all about points, awards, k/d, whereas before it was more about having fun. sigh... the good old days...Comment
-
LightBred
Re: What Made This Game so Special?
Who would that offend?!Comment

Comment