CF2142 and mod

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  • Basilica

    #1

    CF2142 and mod

    CNT] Special Report! End of Campaign 3 Report!
    As the leader of the notorious mercenaries who called themselves "G.C.S.I", short for Global Combat Services Inc., Smagma gazed upon the devastation that litered the battlefield. A slow smile crept upon his face, for he knew this peace was short. It was only hours since the HRE had been defeated and the only ones that remained were there to sift through the dead. It will take years to sort out the carnage that befell Verdun. The sSs celebreated their victory while others mourned the loss of fallen hero's. It is now a time for healing.

    His eyes then focus on a blast door in a bombed garage. His men opened the door with a few rockets from the ED-209. The doors fell, the dust cleared, and Smagma gazed into the darkness. As his eyes adjust, a silouette appears out of the emptyness and takes the shape of death, the shape of WAR, the shape of the WRAITH

    "My answer to Peace.." he laughs...


    Death. It rained from above. Bombers ruled the skies as the HRE was beginning to supress the sSs forces at Verdun. The sSs attempted to break the HRE line of defense, but it held for a good 3 hours. Finally though, there was a break-through, the sSs had finally gotten the delivery of their Vanguard AA. In the capable hands of their soldiers, these deadly machines became a behemoth capable of taking on just about anything. As the bombers flew over to bomb the sSs supply lines, they were met with fierce Anti - Air ballistics, causing them to lose 8 bombers and damaging 4 more. The brutal display of power caused a slight hesitation from the HRE soldiers, giving the sSs ground troops and bombers enough time to make a dent in the Holy Roman Empire's defenses. The sSs charged in with their Vanguards, one man driving, another man with a Shuko on top to deal with infantry. The sSs set up defensive posts and kept close watch of the skies. The Knights Templar - HRE's Air Force - got into their bombers and tried to take out as many AA vehicles as possible, as they flew - many to their death - the Vanguards open fired on them. The HRE bombers took out 2 of the 3 Vanguards, but suffered the loss of 4 bombers and 8 good soldiers.

    Then, chaos erupted in the HRE command tent as LJ got the word that his men were retreating.
    "Fall back to Fusion Vall-"
    His last word trailed off as he collapsed to the floor. LJ had been assinated by one of his closest men, his LtGeneral. He had gone missing from the war and had showed just before the battle. LJ had no idea that Draznik had been fighting for the sSs the entire time. As he pulled out his Pistol, Basilica and GrizzlyWolf tried to kill the traitor, but Draznik's entire squad came rushing through the door and killed both of them. The HRE began to retreat, not knowing what to do. As they climbed the air, one by one their tansports fell to Vanguard unit that had been waiting to ambush them. KT.Captain Andrew tried to manuever to escape, but was finally caight in the cross-fire of the 8 Vanguards. The HRE at Verdun had been wiped out, their capital city now belonged to the sSs. As they cleared the dead bodies away, 3 Titans came in to extract them from the bloody seen. As the sSs flew away, Smagma approached the scene and smiled; he would now have new toys to tinker with, and technology from both sides to mangle together to make new ways to cause mass death.

    The battle is over. The Price was high. With the start of Campgin 4 around the corner, the war will start again. You can make the difference, where do you stand soldier?

    Written by Warrior with contributions from Smagma Dactyl and LJspeltdutch

    Now this is shy you should join CF2142:

    Great community of players
    Own Tourney with our oown mod
    8 hr battle days on Saturday
    Organised team play and trainings/battles
    NEw vehicles,weopans,maps
    No matter what age what experience we love to have fun
    We are not a clan so even if you are in a clan you can com and join up we are a group of a about 100 active players who love to play
    Check us out at youtube


    Karkand 2142 - cf2142.com
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    our site www.cf2142.com

    and one of uor new toys is about to be released

    This image has been resized. Click this bar to view the full image. The original image is sized 1280x960 and weights 113KB.

    __________________

    Join a 30v30 tournamnent
    Own Mod-New Weopans New Vehicles (Jets)
    Great Community 175 players
    Join the fight
    www.cf2142.com
    More Details Pm me

    HRE Cpt Basilica

    Come join me!
  • Soduka
    Member
    • Aug 2006
    • 59

    #2
    Re: CF2142 and mod

    The Conflict 2142 Tournament is finally ready to release the 2.60 server files for the mod used by the Tournament! After long hours deep in work, we are good to go on the first publicly supported release of the Conflict Mod. In just the next few days the client-side mod (In the form of an installer) and 8 maps (Within Conflict's very own Map Update Tool) will be released.

    Server owners, this is your prep time to get the servers up and ready for the influx of players to try the Conflict Mod!

    Windows Server Files:



    Linux Server Files:



    http://files.filefront.com/conflict+.../fileinfo.html

    (More Links to be added)

    Instructions enclosed in case your server host isn't aware on how to get the mod up and running.







    Conflict Mod change list (As much as we have documented) below:

    Conflict 2142 MOD CHANGE LOG
    __________________________________________________ __________________________________________
    --------------------------------------------------------------------------------------------
    :::::::: :::::::::: :::::::: ::: ::: ::::::::
    :+: :+: :+: :+: :+: :+:+: :+: :+: :+:
    +:+ +:+ +:+ +:+ +:+ +:+ +:+
    +#+ :#::+::# +#+ +#+ +#+ +:+ +#+
    +#+ +#+ +#+ +#+ +#+#+#+#+#+ +#+
    #+# #+# #+# #+# #+# #+# #+#
    ######## ### ########## ####### ### ##########
    --------------------------------------------------------------------------------------------
    ----------------------------------www.cf2142.com--------------------------------------
    --------------------------------------------------------------------------------------------

    CF2142 2.60 Change log

    * Aurora top speed reduced
    * Aurora Mk-82 bomb now EMP version.
    * Static AA rate of fire and projectile velocity increased. Also aded 1 sec arming delay.
    * ALL AA missiles NOW proximity triggered. If it gets close enough it will detonate and cause damage.
    * Introduced the New G.C.S.I. "Wraith" Bomber (Thanx to zielwasser from AOW for the target model) Coding by Smagma Dactyl/Skins by zielwasser and Remdegreat
    * Changed Javelin "Smoke" projectile to "Emp" projectile with dual burst firing (2 burst of 3 before reload).
    * Increased Rate of Fire and reload time for Clark Shotgun.
    * AA Pilum projectiles now "proximity" with blast damage.
    * Increased projectile spread on Pilum AA
    * "Ganx" Hmg reticle speed increased slightly. (gets smaller faster)
    * Catapult now equiped with emp defense gun.
    * Created new material for AA Guns (ONLY damages AIRCRAFT)
    * Added "Flak" explosion effect.
    * Fixed runway rearming and repairing.
    * Fixed RDX projectile bug (not killing infantry)
    * Increased ROF of rdx shotgun slightly
    *

    Cf2142 version 2.50 FINAL patch content

    • Increased Pirahna speed slightly
    • Reduced Aurora flight speed slightly
    • Javelin secondary rounds now smoke rounds.
    • Replaced bipods with 2142 compatable versions (Dnetner)
    • Increased deviation to Baur
    • Increased velocity of Zellar Sniper rifle
    • AA handheld weapons now fire heat seeking missiles (In Pick Up kit)
    • Removed Lasertargetobject and HeatObject from StealthCat. Added MM Bait launcher (use "FLARE" button (X) to fire)
    • Added new pick up kit (Sniper) Comes with Knife,Claymores,A.I.R.R, Sonar, active camo, Stabalizer)
    * Added new Sniper rifle (A.I.R.R. = Anti Infantry Rail Rifle)for pick up kit
    * Adjusted main gun damage on Gladiator Light Tank toward anti infantry.
    * Added new Light Walker (Ed-209) Thanx to SatNav


    Thanx to all the tournament Admins, members and testers of Conflict 2142, Death by Design, zielwasser (target jet)



    v2.0
    Compatible with EAs 1.25 patch
    Numerous performance enhancements.

    New Gamemode - Attack Or Defend
    One team starts with all the flags. They have to defend these flags from the other team. If they loose a flag they cannot recapture it.
    To take the control points the attacking team just has to touch the flag once, then 3 minutes later reinforcemnets will be able to spawn at the captured area. To win either one team out kills the other, alternatly the attackers can cap out the defenders. Defenders should not venture too far from their flags otherwise the rounds could be very short.

    Weapons
    All weapons have new skins.
    Fixed bug with shields/AMPs not sticking to vehicles
    Players can now place 3 APMs
    Knives are back, but with varied hit-points depending on where on the body you stab (Head-shots FTW) :)
    Fixed bugs with GAPR. (pulse seeking rocket)
    New static weapon for main base protection, codenamed "Shredder".
    Players kits now have correct camo patterns
    New Jungle cammo for players and vehicles
    Changed Orbital Strike to reduce lag.
    Balanced Carbine to standard of other assault rifles.
    Engineer has one Infantry PDS
    Orbital Strike is now request only from squad leaders.
    Assult now has emp nades
    Support now has smoke nades
    New handheld Anti Air pillum weapon.
    New Pickup Kits with specialist weapons


    Vehicles
    GCSI Piranah - Rib boat with granade launcher.
    IFAV - Fixed motion mine bug.
    EMP Effect has been increased on land vehicles.
    Merc Tank - Increased damage of rail gun
    New AA GUnships - New flight physics +Pilot has heat seeking missles and chain guns, gunner has bombs and wireguided missiles.
    Gunships - Fixed bug with rotating pilot machine guns
    Mechs - Week-spot no longer takes damage from bullets.
    Hover Tanks - can now have passanger ride on the side.
    Hover Tanks - Fixed water movement.
    Hover Jeeps - can now go over water.
    Cattapult - New missile effects.
    FAV - Fixed 75% health bug.

    New Maps:

    "Jungle Boogie"
    Pac and EU go head to head in an all out jungle warfare map. First map to fully feature "Attack or Defend".

    "Operation Aqua"
    One of the many flooded cities became the perfect staging point for the PAC to set their ambush again the EU forces.

    "Route 66"
    This famous strech of US high way has become the staging ground of one largest battles fought in the conflict of 2142.

    "Karkand"
    Our favourite BF2 map has been ported over with all original buildings/textures and gamemode inc Coop and Single player and "Attack or Defend"

    "Smyrna" - Origanal map by Maranello
    The War between the Pac and the EU force rages on, the armies now fighting over control over the Middle East.

    "Nigeria Harbour"
    In 2143, the Pan Asian Coalition launched a secret attack into the Union Of African States territory of Nigeria, a large industrial center.
    The area contains an unfinished Harbor, which the PAC hope to use to supply further missions in Africa.

    "Oil PLatform" - Orignal map by SpFreak adjusted for use in cf2142

    "Wake Island" - A clasic bf2/1942 map ported over for you pleasure.

    "Walker Battle" - Orignal map by Spfreak adjusted for use in cf2142





    All maps now use our custom skins.




    Menu
    New GUI
    Replaced dog tags with UICs (Unit Identity Chips)
    Players corpses last a lot longer
    Removed netbat visual aids. (Automated systems still working)

    ------------------------------------------------------------------------------------------
    v1.04

    Compatible with EAs 1.20 patch.
    Northern strike unlocks tweeked to work in the mod. Only for people who have them unlocked.

    Weapons
    New Guided Anti Personel Rocket Launcher for assualt.
    Coloured smoke grenades replace knives. SLs get 3. (They work as a countermesure for the GAPR)
    Baur has 5 extra bullets per mag
    Assult rifle rockets no longer share ammo with shotguns
    Bestbuy assualt rifle/rockets/shotgun is now up to date with mod standard.
    Squad leader beacon returns
    Recon Carries 1 AP mine, can place 2.
    All Recon players have stabaliser by default.
    Smoke granade is temp replacement for stabaliser until new item is ready.

    New Vehicles
    ifav (GCSI Stealth Cat) - Invisible FAV that can carry 4 people
    Lav25 (Merc IFV) - Amphibious APC with Dual chainguns and motion mine laucher.
    Merc Tank - Similar to the standard 2142 tanks but has different loadout
    rfav (Rail FAV) - Both sides get a new FAV that has a machine gun/rail gun for the gunner. Driver can release smoke out the back.
    wz551 (merc mobile AA) - Anti Air amphib vehicle
    merc_apc - Tv guided missile firing apc

    Vehicle Changes
    All apcs and hover vehicles now work on water.
    Gunships have dumbfire missiles instead of heat seeking.
    Gunships HUD gives range to target targets
    Gunships pilots have altfire miniguns
    All vehicle skins are getting a make over plus 3 types of cammo.

    Communication
    Radio system reworked:
    Radio chatter is for Squad leaders and Commanders only.
    No radio messages for spotting, just local sounds.
    Squad members can still comunicate, but only locally.

    Installer
    Now there will be 2 icons on your desktop.


    Replaced Squad leader beacon with coloured smoke granades.
    Knives are no longer 1 hit 1 kill
    Added a few tracers to numerous weapons
    Team specific tracers, Green for EU, Red for Pac.
    APMs and Shield can now stick to vehichles
    Support can place 2 shields
    Added MD5 checksums, to help prevent cheaters.

    Orbital Strike- Short, 3 very intense bursts. Very small chance of survival.
    Commander assets cant be repaired when destroyed
    PAC Walker can now fire through fences like the EU.
    Soldiers now bleed out once below 15 health.
    New minimap design to feature in custom maps.
    All air vehicles now have a radar.
    Gunship pilot rockets are a bit better against infantry.
    Clark Shotgun has vastly reduced in damage. (still better then default though)
    Fixed SMG deviation issue
    Medic Box, Ammo box and SL Beacon can now stick to vehicles
    Removed min player restrictions from SL unlocks
    Squad leaders now have a spare beacon (should help prevent no spawn bug)

    Gameplay
    Made Compatible with 1.10 Official EA patch.
    Updated with the new features.
    Weapons
    Silo missiles now explode, not emp.
    Fixed sway issue on LMGs
    New style ar rockets.
    Clark 15-B has more range.
    Sentry guns have greater verticle range
    Sentry drones do more damage
    Sentry drones have greater verticle range.
    Removed Gun sway from Voss L-AR
    Improved acuracey of Voss L-AR
    Engineer sonar shows infantry
    Engineer sonar radius halfed
    Engineer now carry 2 sonars.
    Players can now lay up to 10 c4 packs.
    Effects
    4 brand new blood effects
    Vehichles
    New flight physics for the gunships
    Gunships gunner can now deploy flares
    Menu
    New Graphics
    New Music
    New Installer, with auto detect for 2142 install.

    Vehicles
    Gunships now have autofire rockets
    Transporter guns have a little increased splash damage.
    Improved handling of FAV.
    Weapons
    Heavy anti vehicle gun now has multiple zoom levels
    Heavy anti vehicle gun is more acurate
    Audio
    Removed enemy forces spotted messages.
    Menu
    Implimented Take Localization files
    Visual
    Flags updated with design by Rawenouss
    Fixed bug where you apeared to get free unlocks.

    Debuging


    Vehicles
    Fav can withstand much more impact damage.
    Some vehicles wrecks will stay (Good for cover)
    Wreck final destruction no longer damages infantry.
    Weapons
    Sniper Scope tweaked to ajust for lesser and greater distances.


    Vehicles
    Pods now have 3rd person camera views.
    You can now exit pods at any time.
    AA guns reduced max lock distance.
    AA guns now do 2 seconds emp time instead of 3.
    Gave Pac hover tank Red glow effects
    Weapons
    Smgs now have working recoil


    Vehicles
    Added new tank clones.
    Incresed speed of apcs.
    APC pods allways go high now
    Created Heavy Anti Armour Tanks, for both armies (Hover)
    Created Light Anti Infantry Tanks, For both Armies (Tracked)
    Weapons
    Reduced damage of the Baur AR


    Weapons
    Smoke grenade produces more smoke
    Assault caries more smoke grenade's.
    Support gun reduced standing deviations.
    Tweaked advanced sniper rifle.
    Sentry gun damage to default.
    Sentry gun reloads after every 150 shots.
    2 sentry guns allowed on map per player, 1 in inventory
    4 APMs allowed on map per player, 2 in inventory.
    Fixed bug with assault rifle rocket.



    V0.09 Minor tweaks during testing
    V0.08 Minor tweaks during testing




    Player Attributes
    Fixed issue where EU assult got free unlocks.

    Weapons
    Unl HMG brought up to mod standards.
    Unl carbine brought up to mod standards.

    Menu
    Started work on getting diferent colour for UAV to Vehichle sonar on minimap.




    Player Attributes
    Tweeked skins with insignias.
    EU skins replaced orange patches with white.
    Weapons
    Further optimization of hand guns.
    Gun Unlocks tweaked (needs more testing)
    Tweaked Sentry gun, it now reloads.
    Tweak Sentry drone it also has to reload.

    Added more skin changes with insignias
    Improved handling of FAVs
    Reduced boost depletion time on FAV
    Fixed gears on FAVs
    Menu / Gameplay
    New team icons
    New flags
    New colour scheme
    New 3d map icons
    New minimap icons



    V0.05 Minor tweaks during testing
    V0.04 Minor tweaks during testing



    Weapons
    Re-optimised guns
    Much more deviation while standing with support gun.
    Added extra level of deviation to all guns, ie standing, crouched and prone.
    Removed burst fire
    Vehicles
    Added devision insignias to titans
    Started putting Coy Shields on vehicles
    Fixed the speed diffrences between tanks
    Increased main speed of FAV
    Added ammo to tanks top gun.
    Tweeked tv guided missile on gunship.
    Working on multi level zoom for gun ships gunner




    Vehicles
    tanks add zoom to gunners seat.
    increased sprint on FAVs. time and speed.
    Added slight zoom to FAVs
    Tanks have more main gun ammo.
    Menu
    New graphics inc Conflict2142 logo
    New menu music
    Removed intro videos




    Player Attributes
    Increased Stamina of both Heavy and Light soldiers
    Reduced Stamina recovery time.
    Reduced amount of stamina lost from jumping
    Vehicles
    Increased Top Speed of both tanks.
    Increased hill climbing ability of tanks.
    Improved heat resistance in all guns on walker.
    Weapons
    Support gun has no overheat.
    Reduced the deviation on all guns.
    Shotgun no longer shares ammo with the rocket launcher.
    Shotgun has bigger mags
    EU/PAC AR - Balanced, Tweaked Deviation, Tweaked to (7.62mm USR), Added Burst Fire
    UNL HAR - Tweaked Deviation, Tweaked to (13mm USR) Increased Magazine Size (from 20 to 25), Replaced Automatic Fire with Burst Fire
    UNL LAR - Tweaked Deviation, Tweaked to (5.56mm USR)
    EU/PAC AR_Shotgun - Balanced, Increased Magazine Size (From 3 to 6), Slightly Increased Reload Time, Removed Link to AR_Rocket, Tweaked to (10G USR)
    EU/PAC AR_Rocket - Balanced, Increased Velocity (from 40 to 50), Decreased Magazine Size (From 3 to 1), Removed Link to AR_Shotgun
    EU/PAC Handgun - Balanced, Tweaked to (9mm USR)
    EU/PAC MG - Balanced, Tweaked Deviation, Increased Reload Time (From 5.3 to 6), Increased Rate of Fire (From 900 to 110), Increased Heat Resistance, Increased Velocity (From 800 to 900), Increased Tracer Interval (From 2 to 3), Tweaked to (7.62mm USR)
    EU/PAC Sniper - Balanced, Tweaked to (7.62mm USR)
    EU/PAC SMG - Balanced, Tweaked Deviation, Tweaked to (9mm USR), Added Burst Fire
    UNL Shotgun - Increased Magazine Size (From 7 to 8) Increased Reload Time, Tweaked to (10G USR)
    Menu
    Mod structure has been created.
    New game icon.
    Community details, with link to forums.


    ///////////////////////////////README\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

    The Conflict2142 Mod is a simple to use executable file (.exe)

    *Please note to remember where you downloaded the file

    *Quick Tip : Making an Intstaller Folder
    • Make a new folder on your desktop, name it "Installers"
    • Anytime you download an Installer, Executable, or any other file that will place a program into you computer - download it here and you will always know where to find it again in case you have to un-install the program for any reason.

    Now open the folder where the CF2142 v1.04.exe is located and double-click it to execute/run.

    Follow the prompts and leave the directory where it would like to install it alone.

    *For advanced users who have intalled your BF2142 into another drive : E, F, G, etc. then please change the directory listed as needed for correct install.

    Now after it installs there will be two shortcuts on your desktop :
    • CF2142 CD --> This is if you have the Disk Version
    • CF2142 DL --> This is if you have the EA Downloader Version

    Delete the one you do not need!

    If your shortcuts do not work for some reason:

    Right-click and select properties

    Now for each shortcut it is different so here you are:

    CF2142 CD
    Target: = "C:\Program Files\Electronic Arts\Battlefield 2142\BF2142.exe" +menu 1 +fullscreen 1 +modPath mods/CF2142
    Start In: = "C:\Program Files\Electronic Arts\Battlefield 2142"

    CF2142 DL
    Target: = "C:\Program Files\Electronic Arts\Battlefield 2142\BF2142Launcher.exe" +menu 1 +fullscreen 1 +modPath mods/CF2142
    Start In: = "C:\Program Files\Electronic Arts\Battlefield 2142"

    Now Shortcuts should work!

    Map Install Instructions below!

    Also all your new Custom Maps need to go into this folder now
    --> C:\Program Files\Electronic Arts\Battlefield 2142\mods\CF2142\Levels

    Custom Maps Install instructions :

    C: Drive (Or the folder you installed 2142 into)
    Program Files
    Electronic Arts folder
    Battlefield 2142 folder
    mods folder
    CF2142 folder
    Levels folder

    Which reads --> C:\Program Files\Electronic Arts\Battlefield 2142\mods\CF2142\Levels

    Unzip/Extract the map and drop into the levels folder. Close everything back up and your done.

    It is your responsibility to have the Maps downloaded before Practice and Battles, they are located in the announcements thread and titled Battle # ; # = Current Battle Number. New versions may be released throughout the day on some occasions so your best option is to be on a few minutes early depending on your Internet Connection speed to have the new map version downloaded and ready for WAR!

    ------------------------------------------------------------------------------------------------------------------------------------------------

    Credits

    Design Team

    Jey (AKA The Jezus)- Mod Leader, Code, Models, 2D, Audio
    Smagma Dactyl - CO Leader, Code Genious
    Cutter wolf - Texture Artist, UV Unwraps, Menu
    Bumbumbanana - Texture Artist
    Loman - Texture Artist
    Havoq - Texture Artist
    Arcalane - Code
    Dober - Models, UV unwraps
    Darkfire - Texture Artist
    Soduka - Mapper
    Tonks950 - Code
    Ocon- Research, Maps
    Happy13ee- Research
    Raxiv- 2D Art




    Outside Help

    AF Australian Forces (Marshall-007) - Mapping and support @ http://www.2142australianforces.com/

    Ffolks - Shortcut creator and menu code
    Dan- Localisation files
    Pandoras - code
    Gunnie - code
    Archangel- Texture/unwrap
    SPFreak - Map
    Maranello - Map
    winterhilf - Bots
    Blaze - Bots
    Mr.Burns - Bots
    ShaneJohn - Bots

    PR and more

    Dirtghost - Internal Coordinator Conflict2142 Tournament
    Thelastsuperman - Tech Support
    Georgia - Genaral PR and extensive server work

    Music by the following artists:
    Linkin Park
    Tool
    A perfect Circle
    Queens of the stonage
    Red Sparrows
    Deftones
    Prodigy
    Rob Dougan
    Laurent Garnier
    John Murphy
    Trance Fury
    Nine Inch Nails
    Rob Zombie
    Mute Math


    Special thanks to http://www.vipertournaments.com/

    - Server provider, Forums, Teamspeak and Game server. Founders of Viper Tournaments.


    A special thanks to DICE games and EA Games for the BF2142 Game, and for letting us use content from BF2.
    Thank you for allowing us to keep the modding comunity alive through 2142.













    I may as well have people try to get it to work and have it work properly until the .exe comes out.

    (IF you don't want to do this, just wait for the easy way.)

    Get the mod here:



    Get the Map Pack here:



    Unzip the Mod to C:\Program Files\Electronic Arts\Battlefield 2142\mods

    and unzip the map pack to C:\Program Files\Electronic Arts\Battlefield 2142\mods (Same location, file structure already set up)

    You will need a shortcut to launch the mod easily.

    Copy your current 2142 shortcut and paste it again, named something different. Right click, hit properties and in the Target line you will see:

    "C:\Program Files\Electronic Arts\Battlefield 2142\BF2142.exe"

    Add +modPath mods/cf2142 onto the back of it, so it'll read:

    "C:\Program Files\Electronic Arts\Battlefield 2142\BF2142.exe" +modPath mods/cf2142

    There you go. All ready for playing. Right now we are running a public server so spread the word and get people playing!

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