Probably not as easily accessible like COD4 where you hardly kill anyone and then start gaining perks. But probably an extra branch of unlocks available to players that either persist with one kit, or spend that extra amount of time in a certain vehicle?
Some ideas I thought of, could be:-
It's just an extra 'bonus' for sticking with a certain job for so long. I've spent loads of hours in a tank and feel happy sticking with it. It would just add that something 'extra' to the game if I got some extra perks as a long term goal.
You could only ever be 'equipped' with one perk per game round too. Regardless of whether or not you were an uber-tanker and ultimate gunship flyer - you could only pick a perk branch at the start of each round.
Some ideas I thought of, could be:-
- U/V scope for recon - when equipped, and scoped - it saw through smoke and explosions.
- Tank driver - gun stabilization over rough terrain?
- Support kit. Maybe a few different types of deployable turrets? Mini AA turrets (that shouldn't be made too powerful) - radar jammer turret?
- Air transport driver. Maybe an EMP bomb - targetted through a fixed crosshair on the HUD. Coming into a landing zone/carrier deck, the EMP could be fired pretty much in the same way as the APC EMP - but downward. :P
- Gunship gunner. Increased TV missile range?
- FAV gunner - ability to swap the machine gun for a different type of weapon? Something like the assault's missile unlock?
- Titan turret gunner - wider angles of fire? Quicker reload times?
It's just an extra 'bonus' for sticking with a certain job for so long. I've spent loads of hours in a tank and feel happy sticking with it. It would just add that something 'extra' to the game if I got some extra perks as a long term goal.
You could only ever be 'equipped' with one perk per game round too. Regardless of whether or not you were an uber-tanker and ultimate gunship flyer - you could only pick a perk branch at the start of each round.
Comment