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Clarification on the assault rocket unlock

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  • Clarification on the assault rocket unlock

    Do they actually do anything to an enemy on the run? By that, do they have to hit say a hard surface before detonation?

    I was just attacking a titan, when one of the EU guys podded back onto his own titan. As he fell from the mezzanine corridor bit and down to cargo bay, I took aim with the rockets at a close-ish distance.

    He spotted me an ran towards me, by which time I had put two rockets into his torso with seemingly little effect. "Schlick"....... and I'm knifed.

    Is this a feature to stop the rockets being a super accurate, high damage shotgun?

  • #2
    Minimum range is 20 meters, below that they won't explode.

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    • #3
      Yep, they hardly do any damage below 20m. Probably one or two Health Points. You can however set it to damage at various distances.

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      • #4
        whith a headshot at 20 metres you can 1hk the enemie. a headshot does 24 dammage and a headshot explosion does the other dammage(overkill). but if you want to kill the enemie in less then 20 metres you need 2 to 3 headshots with it. and then a normal AR or even pistol is better.

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        • #5
          Originally posted by Unzen View Post
          Is this a feature to stop the rockets being a super accurate, high damage shotgun?
          Correcto.

          They explode either by hitting a wall or you can set the range yourself by scrolling with the mousewheel... It's tricky but is great against people behind cover.

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          • #6
            Originally posted by -UtC- Iquere « View Post
            Correcto.

            They explode either by hitting a wall or you can set the range yourself by scrolling with the mousewheel... It's tricky but is great against people behind cover.
            To sum up the answers:
            Unscoped mode is impact detonation
            Scoped mode will detonate at a pre-set range, which defaults to the distance to your target. Mousewheel adjust this.
            And minimum arming distance is 20m

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            • #7
              It's not tricky at all. Most of the time I use airburst it goes like this:
              1) Enemy goes behind cover
              2) Point crosshair at the thing he's taking cover behind.
              3) Mousewheel up one or two clicks, 2 or 4 meters is fine for most cover
              4) Fire!

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              • #8
                Nice one chaps - that's cleared that one up for me. :salute:

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                • #9
                  use rockets for if someone is behind cover you scope at some reference object and increase the xplode ditance a little bit over that.

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                  • #10
                    Still one of the best guides to the AR Rockets I have seen. It's worth a read.

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                    • #11
                      Or just use the hertzog.

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                      • #12
                        herzog is fun i've been using it for a bit but whenever it takes me more than 1 shot to kill someone i curse the thing and dont think its worth it. Rockets are better but herzog is more manly and respectable

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                        • #13
                          A PK to the chest at close range does 24 Damage... So much fun to have point-blank PK Rocket fights

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                          • #14
                            it can explode on impact upon hitting an enemy if you aim it good. almost a 1 hit KO.

                            You can also fire it on the move and it tends to drift depending on your strafing direction. Need to "lead" the shot in relation to your movement

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