In case you don't know... stereoscopic 3D is when each eye sees a seperate image proportional to the eye's position. This is really neat for flying helis and staring at poles in BF2, but it does have potential for exploitation.
So I was stranded with an ati 9600 for a long time until today. ATI cards can't do stereo, afaik. Picked up a 7600GT and now I'm back in the game. Problem is- the old stereo drivers don't work with this card so I'm forced to use newer ones. They fix some problems but now in BF2 the ground is all messed up. It looks the same as when there are 2 polygonal planes in the same exact space. If you do 3d modelling you should know what this looks like. All other objecs appear as normal, just the ground is weird. Also, only part of the ground is weirded for each eye; the unweirded in one eye is weird in the other. It's weird. Aslo, it happens with all graphics settings.
So what is it about the ground that makes it different from other objects? Is it's collision mesh represented differently? Am I seeing multiple LODs? I'm kinda lost on this one, but I'm tempted to make a map without a ground.
Any ideas will be appreciated, thanks.
So I was stranded with an ati 9600 for a long time until today. ATI cards can't do stereo, afaik. Picked up a 7600GT and now I'm back in the game. Problem is- the old stereo drivers don't work with this card so I'm forced to use newer ones. They fix some problems but now in BF2 the ground is all messed up. It looks the same as when there are 2 polygonal planes in the same exact space. If you do 3d modelling you should know what this looks like. All other objecs appear as normal, just the ground is weird. Also, only part of the ground is weirded for each eye; the unweirded in one eye is weird in the other. It's weird. Aslo, it happens with all graphics settings.
So what is it about the ground that makes it different from other objects? Is it's collision mesh represented differently? Am I seeing multiple LODs? I'm kinda lost on this one, but I'm tempted to make a map without a ground.
Any ideas will be appreciated, thanks.
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