DICE work load relieving thread

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  • AvalancheDiode
    Need more squeezing
    • Jan 2007
    • 988

    #1

    DICE work load relieving thread

    Ideas for unlocks that increase annoyance and disability to opposing team without the need for killing them:

    recon: haven't thought of anything yet.

    assault: taser-defib that has been discussed on the board.

    engineer: an ADS neutralizing mine that will stick to enemy vehicles and negates attempt to engage ADS for once per mine.

    support: EMP nades that shoot out from RDX shooty like rifle grenades.

    Thoughts?
  • D72.R0CKZ0

    #2
    that sounds cool hopefully EA will put it in the game

    Comment

    • Fingulfin
      Member
      • Jun 2007
      • 1433

      #3
      Whats the point in the AD Mine? A couple of motion mines would be better, gets the job done WITHOUT having to fire a shot.

      Comment

      • AvalancheDiode
        Need more squeezing
        • Jan 2007
        • 988

        #4
        Originally posted by Fingulfin
        Whats the point in the AD Mine? A couple of motion mines would be better, gets the job done WITHOUT having to fire a shot.
        Say, for example, you just capped a silo in a walker, and hear it from the commander that an enemy walker is coming. So you jump out and put some AD mines then mine the entrance with MMs near the silo. After that, you "walker" away to some nearby ambush position. Enemy walker comes, gets warning of your MMs. AA gunner jumps out and toss a couple MMBs. Then carrying on to cap the silo, but get AD mines stuck on the walker. You appear from ambush position, they fire rockets, you fire rockets, but when they press 'x', nothing happens. So you just proceed and destroy the walker while your ADS is fully engaged then hunt down the other guy like a T-rex.

        That's just an idea, and it may or may not work. I believe that there are people who have ideas as well. DICE has so far pretty good record of keeping an eye on what community feeds back to them. So, if they are working at a "something exciting," then why not save their time contributing ideas?

        weapons? vehicles? Sometimes I hope that I can bring G3 to 2142....

        Comment

        • sempf
          Member
          • Jun 2007
          • 898

          #5
          camoflage nets would be awesome. just like sandbags. we have nine useble numkeys why not use them dice? give us another wapons for a specific class that is alocated with nr 9.

          Comment

          • english_peanut

            #6
            EMP mine disables more than sentary guns, like RDX and APM mines.

            Comment

            • BandoIruka
              Member
              • Nov 2006
              • 278

              #7
              so simply put...
              engineer: a device that protects your vehicles from all motion mines
              support: an emp grenade launcher


              id give the assaults hand thrown emp grenades that are time delayed, unlike the detonate on impact emp grenades that supports get

              and recons can get a targetting laser or some device that basically causes the vehicle or infantry designated to receive 50% more damage from any friendly attack, ranging from sniper to tank shell, missiles, even pistol

              how is that for annoying, overpowered and totally not going to ever be implemented?

              Comment

              • Unzen

                #8
                Originally posted by AvalancheDiode
                Ideas for unlocks that increase annoyance and disability to opposing team without the need for killing them:

                recon: haven't thought of anything yet.

                assault: taser-defib that has been discussed on the board.

                engineer: an ADS neutralizing mine that will stick to enemy vehicles and negates attempt to engage ADS for once per mine.

                support: EMP nades that shoot out from RDX shooty like rifle grenades.

                Thoughts?
                Some good ideas there! One possibility for the recon class could be a laser-designator type device, that allowed engineers in his squad to pretty much fire and forget with their missile-based weapons.

                So long as the recon guy kept the target painted - he could guide the missile's flight to the target while the engineer himself could be reloading or taking cover. He would have to have some severe penalty for using it - such as simply moving would break the lock, but it would be an interesting addition.

                A prime weapon system for abuse, but I think you get my drift.

                I think if they could develop two-man weapons systems in the next BF - that would really add to the gameplay. Say a fixed MG position, AT launcher or even mortar that needed two people for it to function.

                Comment

                • BandoIruka
                  Member
                  • Nov 2006
                  • 278

                  #9
                  it can take up the main weapon slot so that the recon using it can only defend himself with his rdx or apms and a pistol

                  edit i forgot about handgrenades or sl gun drone

                  they already made a two man weapons system. Its called vehicles

                  and teamwork

                  Comment

                  • Unzen

                    #10
                    Originally posted by BandoIruka
                    it can take up the main weapon slot so that the recon using it can only defend himself with his rdx or apms and a pistol

                    edit i forgot about handgrenades or sl gun drone

                    they already made a two man weapons system. Its called vehicles

                    and teamwork
                    Maybe. But for the most part, only the gunship seems to act as a 'proper' 2-man crew. How many times have you tried to sneak up on the rear of a walker or tank while driving your own tank - and some idiot on top gives the game away and starts firing?

                    Tools.

                    Comment

                    • Yukiism
                      Senior Member
                      • Nov 2006
                      • 1578

                      #11
                      Maybe a new vehicle?

                      I got already some concept art:

                      However it's been mirrored

                      Comment

                      • Unzen

                        #12
                        Originally posted by Toxic_Wolf
                        Maybe a new vehicle?

                        I got already some concept art:

                        However it's been mirrored
                        ^^^^ - looks good! Would that main weapon be similar to a Rorsche (sp?) or something?

                        I thought some while back, that it would be great if they made recon, light and heavy (or assault) versions of the APC, tank and walker. Add some proper armour roles into the mix, then. :yay:

                        Comment

                        • Lolyn
                          Member
                          • Jul 2007
                          • 580

                          #13
                          EMP-launching shotgun? What's wrong with just throwing them? :s I think another EMP unlock for support would be EMP overkill tbh, just like how assault has 2 smoke grenades... I know one is radar and all but c'mon.... I rarely see them being used EFFECTIVELY in the first place.

                          Comment

                          • sempf
                            Member
                            • Jun 2007
                            • 898

                            #14
                            im thinking about taking smoke nades with me. so if we are passing doorways that have locked down the enemies cant see us. now i hope i can get an unlock for a smart squad. i think all the second seats except gunship should get an extra wapon(maybe everything tvm) then you would have more teamplay in vehicles.

                            Comment

                            • Dtneter
                              Member
                              • Jul 2007
                              • 1158

                              #15
                              In other words they should take some content from my mod like shell ejections better smoke nades improved shotgun and my new sounds

                              Comment

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