Airstrike Suggestion

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  • Vasquez

    #1

    Airstrike Suggestion

    Hi all,

    I'm not anti-Airstrike per se, but it can be annoying to be killed by the same airstrike twice. My suggestion is that if you get killed by a particular airstrike instance and immediately respawn, that you are immune to the same airstrike instance.

    What say you?
  • Kodakk
    Member
    • Oct 2006
    • 3486

    #2
    I think there should be a longer delay between airstrikes and helicopters... as for your problem, can't you sit through KC or isn't there a 3 second spawn that allows you to wait out the strike?

    Comment

    • FPS[SONIC]
      Member
      • Oct 2006
      • 2106

      #3
      I say, "I like your idea."

      What say the rest of you cowardly dogs? Oh, wait, this isn't BF:Pirates... lol

      Comment

      • Vasquez

        #4
        Originally posted by [SSM] Aerialz
        I think there should be a longer delay between airstrikes and helicopters... as for your problem, can't you sit through KC or isn't there a 3 second spawn that allows you to wait out the strike?
        There is that, but some servers have no KC, and depending on the game-mode instant respawn. And I'm sure we've all Airstriked the spawn area before :)

        Comment

        • Kodakk
          Member
          • Oct 2006
          • 3486

          #5
          Oh, I would never ever do such a thing :P

          Comment

          • imported_Whiskey
            Member
            • May 2007
            • 3325

            #6
            It doesn't happen often to me, but it is annoying when it does.

            I think invulnerability sort of defeats the purpose of an airstrike clearing out an area...perhaps another option would be for the game to recognize where the strike is going on, and spawn new players outside of it's damage radius (ie. no one spawns inside of an on-going strike). Same with helicopters - would be nice to never spawn immediately within range of the damn thing.

            Comment

            • Soldat
              Member
              • Apr 2006
              • 316

              #7
              I say aye as in aye aye.

              Its a nuisance to spawn, die by bombs then spawn again to get killed again. I'm tempted and usually follow through and leave the server if too much of that happens. A reasonable delay of 1 minute (or more) seems appropriate.

              Along a similar vein why can't two opposing choppers not cancel each other out? Right now you must shoot down the enemy before the friendly comes in to do its thing. I'd rather see them square off, that would be a spectacle to watch

              Comment

              • System
                Member
                • Jun 2006
                • 1091

                #8
                Originally posted by Soldat
                I say aye as in aye aye.

                Its a nuisance to spawn, die by bombs then spawn again to get killed again. I'm tempted and usually follow through and leave the server if too much of that happens. A reasonable delay of 1 minute (or more) seems appropriate.

                Along a similar vein why can't two opposing choppers not cancel each other out? Right now you must shoot down the enemy before the friendly comes in to do its thing. I'd rather see them square off, that would be a spectacle to watch
                Cept you wouldn't be able to watch it cuz george saw you and knifed your asz

                Comment

                • The_Eliminator
                  Senior Member
                  • Aug 2006
                  • 5486

                  #9
                  It wouldnt be a bad idea to introduce but it rarely happens to me unless i play shipment so i dont think its a major bug to be fixed.

                  Comment

                  • Chris_Redfield
                    Member
                    • Oct 2006
                    • 5986

                    #10
                    Originally posted by Whiskey
                    It doesn't happen often to me, but it is annoying when it does.

                    I think invulnerability sort of defeats the purpose of an airstrike clearing out an area...perhaps another option would be for the game to recognize where the strike is going on, and spawn new players outside of it's damage radius (ie. no one spawns inside of an on-going strike). Same with helicopters - would be nice to never spawn immediately within range of the damn thing.
                    Best solution to the obvious problem, without breaking the game or causing unnecessary, unknown problems.

                    Comment

                    • Kayback

                      #11
                      Originally posted by Vasquez
                      There is that, but some servers have no KC, and depending on the game-mode instant respawn. And I'm sure we've all Airstriked the spawn area before :)
                      I always drop my Air Strikes just short of the spawn area. To catch the people who are sprinting to the snipzorz spots

                      KBK

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