Since he was kind enough to make pictures along with his detailed explaintions of Lolyn and Drewsly being "cheap", I might as well post it here. It really looked like he was trying to teach us something, until you read his whining in between.
Lessons learned:
A- Don't get stuck in a narrow passageway by yourself.
B- Turn view distance to 100% and geometry to medium or high.
C- Dragon's teeth provide better cover than the regular concrete roadblocks.
D- High ground is good. Most people won't look up until it's too late and they're staring up to the sky. (or someone's crotch)
Ladies and gentlemen of the jury...I offer to you exhibit A:

This image starkly illustrates the reason why my opponents chose this particular map for the match. As any S.W.A.T. (Special Weapons and Tactics) team member will tell you, a hallway or a narrow passageway is the most vulnerable position a person could find himself in. The narrow strait in the CampGibraltar map offered my opponents the most advantageous dynamic you could possibly find in the entire game.
exhibit B:

This shows how attacking their camped positions was tantamount to charging the beaches of Normandy blindfolded.
exhibit C:

This image tells of the unabashed nature of my opponents, who surely used their tried and true methods to score a few points against an unwitting rival not entirely familiar with the map’s character. This particular position, combined with my limited [FONT=Verdana][COLOR=black]range, substantially increased the odds in favor of my sly opponents, who awaited my arrival.
exhibit D:

Exhibit D shows just how much coverage my opponents could achieve while perched atop one of the high positions that flanked either side of the strait. Attacking from the wall path was made virtually impossible when this defensive position was camped.
This evidence explains how Lolyn and Drewsly were able to score kills against me in the second round. They pulled out all the stops and resorted to methods of questionable integrity (the use of aimbots, while not confirmed, cannot be ruled out, given the cordial relationship between Lolyn and Drewsly – the latter, by sheer coincidence, happened to be one of the server admins). It simultaneously confirms the story I proffered of how I circumvented their positions - by sneaking past them via the wall path - in the first round to secure the win. When they were removed from their comfort zones (which were some of my blind spots), they generally got taken out (though not always, I will concede). This can be supported by their inferior performances in rounds 1 and 3, where the battle tended to stray from the bottleneck area.

This image starkly illustrates the reason why my opponents chose this particular map for the match. As any S.W.A.T. (Special Weapons and Tactics) team member will tell you, a hallway or a narrow passageway is the most vulnerable position a person could find himself in. The narrow strait in the CampGibraltar map offered my opponents the most advantageous dynamic you could possibly find in the entire game.
exhibit B:

This shows how attacking their camped positions was tantamount to charging the beaches of Normandy blindfolded.
exhibit C:

This image tells of the unabashed nature of my opponents, who surely used their tried and true methods to score a few points against an unwitting rival not entirely familiar with the map’s character. This particular position, combined with my limited [FONT=Verdana][COLOR=black]range, substantially increased the odds in favor of my sly opponents, who awaited my arrival.
exhibit D:

Exhibit D shows just how much coverage my opponents could achieve while perched atop one of the high positions that flanked either side of the strait. Attacking from the wall path was made virtually impossible when this defensive position was camped.
This evidence explains how Lolyn and Drewsly were able to score kills against me in the second round. They pulled out all the stops and resorted to methods of questionable integrity (the use of aimbots, while not confirmed, cannot be ruled out, given the cordial relationship between Lolyn and Drewsly – the latter, by sheer coincidence, happened to be one of the server admins). It simultaneously confirms the story I proffered of how I circumvented their positions - by sneaking past them via the wall path - in the first round to secure the win. When they were removed from their comfort zones (which were some of my blind spots), they generally got taken out (though not always, I will concede). This can be supported by their inferior performances in rounds 1 and 3, where the battle tended to stray from the bottleneck area.
A- Don't get stuck in a narrow passageway by yourself.
B- Turn view distance to 100% and geometry to medium or high.
C- Dragon's teeth provide better cover than the regular concrete roadblocks.
D- High ground is good. Most people won't look up until it's too late and they're staring up to the sky. (or someone's crotch)
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