It's looping for me on a shipment file. I downloaded when I connected to the server by the way.
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I've been having difficulty with my server looping with custom maps, too.
One thing I noticed on mine is that some custom maps require their IWD file to be in the mod folder, while others work fine no matter where they are and others want to be in the usermaps folder. I sure wish there was only one way to author these maps.
I've started a spreadsheet to track which maps work with particular mods and game play modes. I can see that I should add "IWD Location" to this too.
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Originally posted by SonicPixel View PostI've been having difficulty with my server looping with custom maps, too.
One thing I noticed on mine is that some custom maps require their IWD file to be in the mod folder, while others work fine no matter where they are and others want to be in the usermaps folder. I sure wish there was only one way to author these maps.
I've started a spreadsheet to track which maps work with particular mods and game play modes. I can see that I should add "IWD Location" to this too.
Good news is this issue is supposed to be fixed in the v1.6 patch.
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My clan plays hardcore, and our server is hardcore...
However, it is normally passworded and is running PAM4.
I wanted more HC time for here because I like playing with members from the forums and being able to still use my playstyle. It's fine though, it's not like I'm playing competitively against forum members :P
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I suggest that the server is limited to rotate between just a couple of maps when an admin isn't present. Custom maps seem to make CoD4 servers unstable. Don't you think?
What about:- Village Night
- Sharqi Night
- Backlot2
We need to get our frag on with each other. Perhaps the maps are now a little bit of an obstacle? What do you think?
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