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  • [Expletive Deleted]
    The Penetrator
    • Oct 2006
    • 2855

    #16
    Bunnyhopping is only really useful in broken games like BF2. All that hopping around just makes you die tired in UT. That would be because the hitboxes don't warp and lag and disappear when someone hops in most games. Just BF.

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    • LightBred

      #17
      Originally posted by waaah_wah
      Your not actually saying that theres no nade spam in PR..?
      CQB maps... reminds me of AA at times.
      Originally posted by Jimtool655321
      Bunnyhopping is only really useful in broken games like BF2. All that hopping around just makes you die tired in UT. That would be because the hitboxes don't warp and lag and disappear when someone hops in most games. Just BF.
      works with hl2, css, quake2, quake 3, quake 4, bf2 and so on.... so you're saying all these major titles are broken??

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      • waaah_wah
        TEAM BLADE!
        • Jun 2007
        • 3656

        #18
        Originally posted by LightBred
        CQB maps... reminds me of AA at times.
        Meh, when im the SL i usually get my squad to throw 2-3 grenades in the flag area before we move in. And thats 10+ grenades coming in...

        But yeah Street was BAAAAD with 20+ players

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        • LightBred

          #19
          Originally posted by waaah_wah
          Meh, when im the SL i usually get my squad to throw 2-3 grenades in the flag area before we move in. And thats 10+ grenades coming in...

          But yeah Street was BAAAAD with 20+ players
          exactly... if they have them they'll throw them. I do admit its not near as bad or frequent compared to vanilla.

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          • waaah_wah
            TEAM BLADE!
            • Jun 2007
            • 3656

            #20
            Nope its not. On karkand 64 you basically have a nade going off every second or so

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            • LightBred

              #21
              In 64 kark its none stop nade spam, nades are still going off at the end of round screen.

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              • Shask

                #22
                Originally posted by LightBred
                In 64 kark its none stop nade spam, nades are still going off at the end of round screen.
                Only if the match-play itself is particularly inert, usually the nade spam stops entirely after USMC caps hotel/square, and Karkand becomes much more open spaced.

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                • LightBred

                  #23
                  Originally posted by Tsovehr
                  Only if the match-play itself is particularly inert, usually the nade spam stops entirely after USMC caps hotel/square, and Karkand becomes much more open spaced.
                  suburbs is a death trap trying to hold it with all of the main forces working on holding hotel. Same goes for the train wreck. Don't get me started on factory and so on...

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                  • 12:oc7ock
                    Member
                    • May 2006
                    • 1020

                    #24
                    I don't care what anyone says I employ bunnyhopping all teh time to avoid a kill. it pisses me off when others do it but it's effective.

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