I thought this game is infrantry only. Now I find there are choppers, so what's the story?
Air vehicles
Collapse
X
-
basically they are AI controlled and gained after getting a certain amount of kills without dying.
you get:
3 Kills in a row: UAV
5 Kills in a row: Airstrike that you can direct using a cursor to mark its location
7 Kills in a row: helicopter that swoops through the map picking out enemies with deadly and sometimes ridiculous accuracy. -
Comment
-
don't need a mod on the pc version, just have to turn the hardpoint off
//************************************************** ****************************
// hardpoints
//************************************************** ****************************
set scr_game_hardpoints 1
set scr_hardpoint_allowartillery 1
set scr_hardpoint_allowuav 1
set scr_hardpoint_allowhelicopter 1
//************************************************** ****************************
// Helicopter Settings (here we can play with these if need be)
// (but are at default settings right now)
//************************************************** ****************************
set scr_heli_armor "500"
set scr_heli_armor_bulletdamage "0.3"
set scr_heli_attract_range "4096"
set scr_heli_attract_strength "1000"
set scr_heli_hardpoint_interval "180"
set scr_heli_health_degrade "0"
set scr_heli_loopmax "1"
set scr_heli_maxhealth "1100"
set scr_heli_missile_engage_dist "2000"
set scr_heli_missile_friendlycare "256"
set scr_heli_missile_max "3"
set scr_heli_missile_regen_time "10"
set scr_heli_missile_rof "5"
set scr_heli_missile_target_cone "0.3"
set scr_heli_rage_missile "5"
set scr_heli_target_recognition "0.5"
set scr_heli_target_spawnprotection "5"
set scr_heli_targeting_delay "0.5"
set scr_heli_turret_engage_dist "1000"
set scr_heli_turret_spinup_delay "0.75"
set scr_heli_turretClipSize "40"
set scr_heli_turretReloadTime "1.5"
set scr_heli_visual_range "3500"Comment
-
Comment

Comment