i really want to know how i can get the gold skin for my guns because it's looks so f*cking awesome.
how do you get gold camo??
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You have to complete all of the weapon challenges (kills, headshots, etc) for every weapon in a certain class (eg. Assault, SMG, etc), and then you are given the gold skin for one specific weapon in that class. The only exception is the gold Desert Eagle pistol, which you get at lvl 55 I believe.Originally posted by DreadNaught117 View Posti really want to know how i can get the gold skin for my guns because it's looks so f*cking awesome.
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Originally posted by Whiskey View PostYou have to complete all of the weapon challenges (kills, headshots, etc) for every weapon in a certain class (eg. Assault, SMG, etc), and then you are given the gold skin for one specific weapon in that class. The only exception is the gold Desert Eagle pistol, which you get at lvl 55 I believe.
F\/CK i hate the headshot challenges
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Gold guns are
Deagle (55)
AK-47 (Assault)
Uzi (SMG)
M60 (LMG)
M1014 (Shotgun)
SVD Dragunov (Sniper) I spell that right!??!?
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^^^^
Totally agree, the only gold guns i have are the Desert Eagle, Uzi and SVD.
Of all i would easily trade in the SVD for a gold R700.
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I has all golds ^^
Nearly finished all the challenges, apart from ones that require other games modes than team deathmatch 0.o
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To be honest, I'd rather they have a gold skin for everything. It'd might not look nice with some guns, but it gives more opportunity for more personalisation and choice.
Meh, what am I saying...I don't even have specular maps on ><
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Sorry for the off topic question, but: What does Specular Map do??
Also gold guns look crappy at my place because i have it all on Medium and then it's not very nice. And beware! If you use a gold weapon at Wet Works you'll get disappointed, because in that map they really look like poop color....even on high-end rigs! :p
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Specular maps are "invisible" textures that cover a lot of surfaces. Based on the type of specular map the human eye is able to distinguish metal, cloth, plastic etc from each other based on the nature it reacts to light sources :)
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