Originally posted by Vreki
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For what its worth, its cool that this isnt an RPG type of system. When we look at the standard RPGs, the perks go from "weak" to "powerful". In COD4, almost every last one of them is useful. Which is awesome, as it doesnt create a situation where everyone is running with the same perks.
"You win some, but you lose some". I love this perk system, its absolutely magnificent, and well balanced out too.
I hope that design doesn't come back to bite them in the behind when they need to add or modify stuff, because hard coding is the way of the devil.
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