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I thought it was ok, but it all happened over a space of too short a period IMO, one minute they were in russia rescuing some guy, the next they are in some rocket control room etc.
I just felt that the world destruction was being stopped by a bunch of 5 guys like most action films when really you have the air force, marines, navy etc.
Since when are video games supposed to be realistic? I had a blast playing through the game. So did the 4 other guys from my dorm who played through the campaign on my PC.
This game was so infectous, I'd come back from the bar, or walk back from class and find a different fellow in my room totaly focused on beating the game.
Pretty soon everyone on my floor started buzzing and would come by to try and play. At that point I just let everyone play the AC-130 mission and the epilogue, then they'd go off and buy it; or even one guy who upgraded his PC so he could play it. One of my best friends, went out and bought the game, locked himself in his room with a bottle of Tequila and came out 8 hours later and proclaimed to the world he had beaten the game, and wanted me to teach/advise him about how to play online and not get totally embarassed.
The story itself is believable for the time which it's set in. What makes you think that if an middle-eastern or post-soviet army wouldn't use a nuke against the US, UK or NATO? This game just looks at the worst case senario out of an opposing force possesing WMD's.
Not sure if you payed enough attention playing through it. The story focuses on a few small groups (five isn't realistic, there are five or more in the marines portion and five or more in the SAS portion). But more over, the amount of people involved is very clear throughout the whole game, you go on a chopper mission with 20 or 30 other choppers and planes visible, as well as ground troops visible, you rescue a downed chopper that was never part of your group, you rescue a downed tank that was never part of your group, not to mention the AC-130 mission where you essentially provide cover fire for yourself, etc.
Also, the timeline is good, there isn't really any indication of the amount of time taking place in between the missions, and it's not uncommon for people to complete one mission and then be briefed in the air for their next mission. And generally speaking (except when the two come together) to enhance the feel of the passage of time, when you complete a mission as SAS you play as a marine so that the SAS has time to move to the next position.
And it's not like you go from taking out terrorists in Texas to tracking hostiles in russia in 30 minutes, everywhere you go is relatively hours away, max.
Play through it again, only this time, pay attention to what you are doing and what is going on around you.
tis rather believable, though i was a bit amazed as to why my Headshot on the guy with the .50cal didn't kill him
True that, I played that shot probably 10 times, and not matter what his arm falls off. I haven't missed a shot yet, but one of my buddies did. Yes he was an idiot and failed the mission.
Compared to CoD & CoD2, I don't think it meshed as well. The story line mostly revolved around the SAS/Spetznaz. It just seems they threw the American campaign in to give the US some representation. To be honest they could have taken that campaign out and it would have flowed a lot better.
Compared to CoD & CoD2, I don't think it meshed as well. The story line mostly revolved around the SAS/Spetznaz. It just seems they threw the American campaign in to give the US some representation. To be honest they could have taken that campaign out and it would have flowed a lot better.
The storyline was great IMO, hopefully COD5 will stay modern they go back to the roots & do some historic battles like Battle of Haifa Street, Battle of Baghdad (2003), Battle of Ramadi (2004), Battle of Ramadi (2006), First Battle of Fallujah, Second Battle of Fallujah, Battle of Turki, Battles of the 2003 Iraq conflict. http://en.wikipedia.org/wiki/Categor..._Iraq_conflict
First off, the SAS supposedly* is roughly equivalent to SFOD-D, though SFOD-D (CAG as otherwise known) supposedly plays more of a tactical insertion, blow sh*t up or kill "X" mofos and scram. The SAS is like a Rangers/Force Recon/Counter terrorism sorta' deal. Although the Naval Special Warfare Development Group pwnifies the both of them (The game erroneously refers to them as SEAL team six, which is now obsolete.) But anyways...
Five SAS operators operating covertly, without much positive intel on their location and intentions in a rag tag rebel group of political fanatics, and getting stuff done doesn't sound too ridiculous. SAS > barely trained Russian nationalists.
*Supposedly is written because SFOD-D accounts come from sketchy sources.
the storyline of hte game was just all over the place. it was good enough but if you wanted to look at it in depth it wouldnt hold up at all.
could any of that happen in real life? highly doubtful. the marines go from one end of saudi arabia to southern iraq in like an two hours or something. i could go on further but its simply not worth my effort at this time.
yeh the shortness of it annoyed me, i just wanted to keep on playing it!
if there was an expansion i wouldn't mind if the campaign follwed Price when he was a 'lefty' under capt macmillan. i think that it could be rather sweet, just during the cold war era
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