How much is too much?

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • sava700

    #16
    Originally posted by Spik3d
    Why would they blacklist servers? That would be horrible for publicity.
    When they optimize the game for 32 players..and when you run a server over that amount in which they are not accounting or reporting the "Heart beat" to the master server to report the great stats most players are after that is a very good reason to "Black list" any server. If you go by what they request as for a player count in regards to Optimizing and how the game was made then there shouldn't be a problem..but when you have servers playing anything over 32 yeah there is a issue that would need to be delt with.

    Comment

    • [WS]Aur0ra145

      #17
      Eh, it's just a game. I enjoy the large scale mayhem of 30+ players. Call me cheap, a non-tactical loser or what not. I just end up having alot more fun with so many targets moving around. Eventually you'll get used to the nade spamming, the martydom and everything else; then start having a blast.

      Plus, I never take any online game to seriously, so I don't really care about superb tactical movement and what not.

      My $.02

      Comment

      • blank1

        #18
        I think sixteen to twenty are ideal server sizes. Not because of the game's inability to handle more, but because the maps are mostly ideal with those player counts in pubs.

        Comment

        • Khan613

          #19
          I agree. Levels like shipment and downpour are insane! Especially the nade spammin that goes on in those levels!

          I think I'm still used to CS's large level design. nades are almost useless, unless thrown at the right choke points.

          Comment

          • Carbon_Snake
            Member
            • May 2007
            • 61

            #20
            24 to 20 are the best amount of players for maps

            Comment

            • Fumang

              #21
              54 players

              Comment

              Working...