Originally posted by super6-4
I think differing opinions probably come from different servers too. If you are on a small server, a helo is hard to bring down and will probably roam around for a while shooting you repeatedly. On a larger server, your whole team will just shoot it quickly and it won't last very long. I tend to stick to 24-32 slot servers myself and helos usually don't last long. A server variable to change when the air strike or helo is a-ok with me, I just don't want any mandatory gameplay changes.
Comment