should these be optional?

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • FPS[VT_NERD]
    Member
    • Aug 2007
    • 844

    #16
    Originally posted by super6-4
    yeah just had another thought, since only 1 helo and airstrike can take place for both teams i was thinking say1 team has there helo up, if the other team has the helo they should be able to send it in at the same time, resulting in both helos dying almost instantly, it would be a good idea if a helo is being a real pain and you need to get rid of it fast, despite sacrifacing your own.
    I hate to say it, but I do like this idea even though it's a change.

    I think differing opinions probably come from different servers too. If you are on a small server, a helo is hard to bring down and will probably roam around for a while shooting you repeatedly. On a larger server, your whole team will just shoot it quickly and it won't last very long. I tend to stick to 24-32 slot servers myself and helos usually don't last long. A server variable to change when the air strike or helo is a-ok with me, I just don't want any mandatory gameplay changes.

    Comment

    • TheLeper

      #17
      i think points for shooting it down would be best say worth 2-4 kills in point value doesnt count to streaks or anything like that

      atleast this way people will start shooting it down half the time im the only one on my team shooting at it while the rest of the halfwits are busy camping away or flashing/stunning teammates

      they do seem to shoot down easier on hardcore however the shooting through buildings is a real problem, sure if you duck into a container or a doorway fire or if the building is open ontop however turning anyone in a building into mince meat is a bit wrong

      Comment

      Working...