Alright,
Just got done playing another round of One Shot One Kill.
Now, if I'm getting this right, that mission is supposed to essentially simulate a real long range sniper shot. You've got your time to impact, wind speed, etc. You even have a spotter confirming your target.
Now tell me why a simulated sniper mission would have absolutely no crosshair sway, NONE, not even a little bit. However, you go into multiplayer and your crosshairs sway as though you just ran a 20 mile marathon, got drunk, then picked up a rifle.
I know the sniping has long been debated, but I just realized that IW made sniping completely, not just with silencers, different between MP and SP.
Opinions, comments, questions, concerns, flames?
Just got done playing another round of One Shot One Kill.
Now, if I'm getting this right, that mission is supposed to essentially simulate a real long range sniper shot. You've got your time to impact, wind speed, etc. You even have a spotter confirming your target.
Now tell me why a simulated sniper mission would have absolutely no crosshair sway, NONE, not even a little bit. However, you go into multiplayer and your crosshairs sway as though you just ran a 20 mile marathon, got drunk, then picked up a rifle.
I know the sniping has long been debated, but I just realized that IW made sniping completely, not just with silencers, different between MP and SP.
Opinions, comments, questions, concerns, flames?
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