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The nade throwing does get old and I often wonder where "they" keep getting so many nades from. Then I realize, "Oh yeah, I just killed them so they now have 3x more to throw!" :dead:
I predict huge amounts of whining and "forcing people into the perk" if nades were perk-only though. I personally think stuns are good enough, huge radius and quick detonation.
I've been waiting for the storm to come as more and more people unlock the 3xFrag Grenade perk.
3xFrag
Sonic Boom
Martyrdom
:dead:
A lot of TF2 people were turned off because they took away grenades. Overall, it helped game play. I think IW struck the right balance between giving players what they want, and keeping the grenade spam to a minimum.
I've been waiting for the storm to come as more and more people unlock the 3xFrag Grenade perk.
3xFrag
Sonic Boom
Martyrdom
:dead:
A lot of TF2 people were turned off because they took away grenades. Overall, it helped game play. I think IW struck the right balance between giving players what they want, and keeping the grenade spam to a minimum.
I agree with both points: Grenade Spam will get worse from here and the devs did a good job with nades in this game.
I was playing on a server this evening where i could constantly hear the sound of the grenades landing on the ground. It was mainly that high pitched clinking sound going constantly in my ears that drove me to leave!
Yea the ammount of grenades being used in the game is pathetic. Its kinda annoying when its raining nades! Its good that players are only limited to one grenade, two the most. But the 203 needs to be sorted out as you can mod two primary weapons when you get overkill.
The reason that nades kill so fast is because people cook 'em before throwing, but remember, while they cook they're an easy target since they cant use their weapon. On the other hand, if not cooked, you have enough time to throw back/run. The thing that I think should be addressed is the grenade launcher. It should take away 2 perks, not one.
The reason that nades kill so fast is because people cook 'em before throwing, but remember, while they cook they're an easy target since they cant use their weapon. On the other hand, if not cooked, you have enough time to throw back/run. The thing that I think should be addressed is the grenade launcher. It should take away 2 perks, not one.
i dont know about 2 perks but i agree with what someone suggested, give it a 5 second relax time when switching from gun to GL, this way people wont just run around with it permanently.
i dont know about 2 perks but i agree with what someone suggested, give it a 5 second relax time when switching from gun to GL, this way people wont just run around with it permanently.
That's a good idea too :), but yeah, they need to fix that fast.
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