New patch?

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • BoDyBaG2224

    #16
    Check out the Relic News forums for the updates we should get a new Balance patch the end of this month and I'll post the changelog

    NOTE THIS IS TENTATIVE***

    General

    - Performance improvements, especially on single-core systems.
    - Fixed a bug with account secret question collisions.
    - Removed the ability to add chat messages with no content.
    - Streamlined the in game downloader and added checksum verification.
    - Increased the default volume mix output, should now be equivalent to original CoH.
    - Fixed a bug where speech and music would stop mid-game.
    - Replays now restore the custom atmosphere, and also do not reset the atmosphere for save games.
    - Fixed a bug that resulted in the UI losing functionality after watching an NIS.
    - The screen no longer remains black if you save the game during a black screen transition.
    - Fixed a number of incorrect speech triggers.

    Campaign

    - Fixed the ending of OMG M07 so that the final mission speech does not play twice.
    - Fixed a potential crash that would occur in Caen M08.
    - Fixed Normandy M10 to ensure that the medal objective occurs when the Rangers arrive.
    - Ensured that the player would start with enough fuel to build a Howitzer at the start of Caen M01.
    - Removed extra lines in OMG M02 that were inaudible to the player with regards to the found plans.
    - Fixed a minor pathing issue in M05 of Best when squads garrison a particular house.
    - Fixed a keyless text reference when the player selects the neutral Goliaths in Normandy M08.
    - Fixed the special single player manpower point to increase in MP rate when an outpost is built on the point.
    - Ensured that the forward Motorpool Normandy M06 does not disappear when destroyed.
    - Map changes to Normandy M09.

    Gameplay

    - Airborne Satchel Charges reduced in cost from 75munitions to 50munitions.
    - American 105mm artillery barrage recharge increased by 25s.
    - American 76mm gun upgrade cost reduced from 200mp/100fuel to 200mp/85fuel.
    - American Airborne Recoilless Rifles have their setup times reduced to enable them to fire more effectively at moving vehicles.
    - American BAR weapon damage modifier increased from .5 to .75 against Marder III armour type. BAR will do more damage when it penetrates the armour of the Marder III.
    - American Offmap artillery arrival delay reduced by 1s.
    - American Rangers have some changes to their veterancy. Vet 1 received accuracy bonus is moved to Vet 2. Vet 2 received damage modifier is moved to Vet 1.
    - American Rangers have their reinforce costs increased by approximately 10mp per soldier.
    - American Riflemen receive longer range sticky bombs ability at Vet level 2.
    - American Sherman .50cal turret mount cost reduced from 100munitions to 75munitions.
    - British 17 pounder AT gun has its range increased marginally to account for the size of its emplacement.
    - British 25 Pounder scatter tuned to reduce overshooting.
    - British Armour Command Truck and Field Support Truck have their sight radii tuned.
    - British Deploy Marksman ability range reduced from 35 to 30.
    - British officers and Recon squads have their camouflage detection increased marginally.
    - British Sappers have their health individually increased by 5.
    - British trucks have a small camo detection radius.
    - Commando Artillery cost increased from 80munitions to 100munitions.
    - Defensive Operations (researched at the HQ) is required to enable healing at Panzer Elite Medical stations.
    - Goliath has reduced chance of taking an engine critical from small arms fire.
    - Jagdpanther costs set to be the same as King Tiger. Will cost 100mp upkeep per minute for 5 minutes.
    - M8 Greyhound 37mm gun cool down reduced from 9s to 7s.
    - MG42 Suppression increased vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry)).
    - On map American 105mm howitzers and all Flak 88 variants have their build times reduced from 90s to 60s.
    - Pak 38 Vet 3 damage modifier reduced from 1.25 to 1.15
    - Panzer Elite AT grenades set to do matching damage vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry) target types
    - Panzer Elite AT Halftrack Focused Firing ability increased in cost from 30munitions to 40munitions.
    - Panzer Elite AT Halftrack Focused Firing ability will set a .55 speed modifier on the AT Halftrack for the duration of the ability.
    - Panzer Elite AT Halftrack Treadbreaker ability cost increased from 25munitions to 40munitions.
    - Panzer Elite AT Halftrack Treadbreaker ability range decreased from 45 to 32.
    - Panzer Elite Booby Trap ability recharge time increased.
    - Panzer Elite Defensive Operations cost increased from 100mp/20fuel to 150mp/30fuel
    - Panzer Elite Fallschirmjager FG42 weapon has its rate of fire reduced from 8 to 7.
    - Panzer Elite Fallschirmjager FG65 weapon is less effective against units in light and open cover.
    - Panzer Elite Flakvierling 38 cost changed from 340mp/20fuel to 300mp/35fuel.
    - Panzer Elite Funkwagen steals 100% of resources from enemy sectors now instead of 50%.
    - Panzer Elite grenadiers receive veterancy at a slower rate. Required 8 points for vet 1, 22 for vet 2, 36 for vet 3, now requires 12 points for vet 1, 26 for vet 2, 40 for vet 3.
    - Panzer Elite Infantry Halftrack cost increased from 240mp/15fuel to 240mp/20fuel.
    - Panzer Elite Infantry Halftrack had main MG42 Suppression reduced vs units in heavy and light cover.
    - Panzer Elite Infantry Halftrack health reduced from 300 to 285.
    - Panzer Elite Infantry lose their received_accuracy modifiers for Defensive Vet 1 and Defensive Vet 2
    - Panzer Elite Jager Kommand and Support Kommand costs increased from 220mp/20fuel to 220mp/30fuel.
    - Panzer Elite Luftwaffe Commander tree has its command point costs modified. Fallschirmjager increased from 2 to 3, Luftwaffe Ground Forces reduced from 2 to 1, Wirblewind increased by 1, Butterfly bombs reduced by 1.
    - Panzer Elite Mortar Halftrack barrage tuned by adding 1s to each cool down.
    - Panzer Elite Munition Halftrack cost reduced from 220mp/25fuel to 200mp/15fuel
    - Panzer Elite Panzer IV Infantry Support tank had its main weapon accuracy increased vs tp_infantry (US and Wehrmacht infantry) and tp_infantry_elite (US Rangers) from .4 to .5.
    - Panzer Elite Scout Car Logistik Upgrade decreased in cost from 40munitions to 25munitions.
    - Panzer Elite Sector Artillery costs 3 command points instead of 4.
    - Panzer Elite Tank Busters reduced in cost from 390mp to 360mp.
    - Panzer Elite Wirblewind AA vehicle increased in effectiveness vs light vehicles. Rounds Will have a greater chance of penetrating Armour of vehicles like M24 Greyhound and M19 Halftracks.
    - Panzer Elite Wirblewind has improved accuracy modifiers against massed infantry.
    - Panzer Grenadiers max builders set from 12 to 6. This will reduce the construction speed of Panzer Elite infantry.
    - Probability of blowing up a flamethrower armed soldier is reduced.
    - Turret mounted machine gunners have their chance of death criticals reduced in most weapon categories.
    - Wehrmacht Flak 88 health increased from 200 to 325.
    - Wehrmacht Registered Artillery cost reduced from 150munitions to 125munitions.
    - Wehrmacht StuH 42 weapon does marginally increased area damage to infantry.
    - Wehrmacht Volksgrenadiers get a new K98 rifle tuned vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry). Damage modifier increased from .6 to .65.

    Data Bug Fixes

    - Set UI stats correctly for Jagdpanther. Was 3/5/5/4, should be 9/3/7/5.
    - Axis 88 crews will no longer lose their medical kit during the Battle Phase.
    - PE Assault Grenadiers cannot pick up dropped bazookas that they cannot use.
    - Axis Wehrmacht and Stormtroopers no longer use the same group selection. Double-clicking on either unit type will no longer select both unit types.
    - British Command Trucks will crush tank traps or other blocking objects for a short duration when they first appear on the map.
    - Kettenkrad will no longer have the rudimentary repair ability before the Tank Destroyer command tree is selected.
    - The American Tank Depot will count properly in Annihilate Games. Players will not lose Annihilate Games if all they have left is a Tank Depot.
    - Panzer Elite Sprint Ability is visible with requirements
    - Activate Panther Battlegroup upgrade on HQ now has a shortcut key.
    - Units can no longer repair slit trenches.
    - Several UI bugs were fixed when British emplacements were taken over by non-British allied or enemy forces.
    - Fixed a bug where the British Lt was applying his speed modifier bonus to some enemy and allied troops.
    - Fixed a bug where Heroic Charge 'fatigue' modifiers were not being applied after Heroic Charge had been used.
    - Fixed a bug where Panzer Grenadiers would detect mines while garrisoned in a halftrack.
    - V1 Fixes - fixed a bug where the V1 would fail if it was targeted on a unit that died before the V1 arrived. V1s should only target position, not entity.

    Map Changes

    - Linden & Bedum added to the playlist.
    - Bernieres Sur Mer - top fuel point on right side of island had a gap placed in the wall.
    - Wolfheze - Some shotblocking hedgerows were placed by a house to the north of the bottom-left base.
    - Bedum - Some shot blocking set around a house in the bottom center of the map.
    - Linden - some points and victory points moved slightly to create better balance between the north and south teams.
    - Best - some points moved to create better balance between the two players.
    - Langres - Map base areas increased in size.

    Comment

    • [GCA]Tim270

      #17
      This patch has got the balance about 80-90% for me, now infantry battles are a lot better than just brits running around.

      Comment

      • solofowaffles
        Member
        • May 2006
        • 4306

        #18
        I still play sp all the time because online its just a blob fest.

        Comment

        • BoDyBaG2224

          #19
          It really depends on who you are playing against. I've goten some really good non-blobby games and I've also gotten blob rolled lol. Just depends on who you're playing against.

          Comment

          Working...