We were hacked. Several times over the past two weeks, in fact.
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That was completely immature and uncalled for.
You sparratic and irrational behavior with not be tolerated amoung distuinguised and proffessional individuals such as myself.
That was completely immature and uncalled for.
You sparratic and irrational behavior with not be tolerated amoung distuinguised and proffessional individuals such as myself.
I mask my true nature so that when I get into life or death situation...ll come out of nowhere and pwn all.....like greenland....just sitting there....waiting.
Obviously a game team has to in most circumstances compromise realism for balance, as for the chopper/hummer point, what would the point be in flying a helo at all if you could get taken out with one rocket? i would rather walk all the way same applies for the hummer.
If the pilot sucks hard enough to get hit by an anti-TANK rocket, he deserves to die in one shot.
I doubt EA will ever make their games a bit more logical, realistic and less ridiculous: looks at Airborne.
There are so many things wrong with the weapons and damage in this game, it’d take fifty pages to cover it all.
Basically, the weapons and damage work like they do, because…
1. The designers watched a lot of Rambo and Schwarzenegger movies: (crazy amounts of daytime muzzle flash, bodies flying through the air from rifle and pistol hits, etc.)
2. They have zero experience with real weapons and combat damage: reload sequences all wrong, overheat and cooldown times incredibly accelerated, splash damage nerfed to near zero, vehicle physics (esp. aircraft) totally out of touch with reality, touchdown-pass grenade tosses, it goes on and on...
3. They got boxed-in when they began nerfing things for “balance”, and unintended consequences started cropping up. Fix one thing, it throws another thing out of whack. Eventually, they just stopped fixing and trying to balance things, and they left us with a partially-nerfed, partially-broken game.
4. The game was never about realism – it’s just an arcade shooter with good sounds and some other interesting effects. It’s just a pure fantasy game, and anyone seeking realism in BF2 is barking up the wrong tree.
I’ve learned to accept BF2 for what it is: a fun way to burn a couple of hours on the Internet.
It’s about as realistic as playing Army in someone’s backyard when you were a kid. Bang bang I got you – no you di’nt! Only difference is that when I was a kid, we didn't call each other haxx0r!
There are so many things wrong with the weapons and damage in this game, it’d take fifty pages to cover it all.
Basically, the weapons and damage work like they do, because…
1. The designers watched a lot of Rambo and Schwarzenegger movies: (crazy amounts of daytime muzzle flash, bodies flying through the air from rifle and pistol hits, etc.)
2. They have zero experience with real weapons and combat damage: reload sequences all wrong, overheat and cooldown times incredibly accelerated, splash damage nerfed to near zero, vehicle physics (esp. aircraft) totally out of touch with reality, touchdown-pass grenade tosses, it goes on and on...
3. They got boxed-in when they began nerfing things for “balance”, and unintended consequences started cropping up. Fix one thing, it throws another thing out of whack. Eventually, they just stopped fixing and trying to balance things, and they left us with a partially-nerfed, partially-broken game.
4. The game was never about realism – it’s just an arcade shooter with good sounds and some other interesting effects. It’s just a pure fantasy game, and anyone seeking realism in BF2 is barking up the wrong tree.
I’ve learned to accept BF2 for what it is: a fun way to burn a couple of hours on the Internet.
It’s about as realistic as playing Army in someone’s backyard when you were a kid. Bang bang I got you – no you di’nt! Only difference is that when I was a kid, we didn't call each other haxx0r!
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