An Infantry Players Guide To Squad Leading

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  • ichangedmyname

    #1

    An Infantry Players Guide To Squad Leading

    Managing Your Squad

    1. Form your squad with the name of VOIP or TeamWork. If you get a good core of people in your squad for several rounds, you can drop the name and they will still know the intent of the squad.

    2. Make sure you have VOIP. If you don't, please don't be my squadleader.

    3. Establish a clear goal right at the beginning. As the attacking team try something like this:

    "Alright squad let's move out for (flag)."

    If you are the defending team:

    "We will defend (flag), but if they break past us and get another flag you had better move your asses back that way.

    4. If you accomplish the initial goal:

    a. As attacker, you have captured the flag. Now you need to move out to a new flag. I recommend (if you have a six man squad) splitting into two and attacking BOTH of the two nearest flags. You can usually grab them both and now you have a flag in the middle (your originally capped flag) that is safely nestled amongst friendlies.

    b. As defender, do what you say. Backtrack and cover any flag that you lose first thing. If you don't set the example your squad won't do it either.

    Those are the basic strategies to managing the goals and directions of your squad.

    Traveling/Fighting With Your Squad

    What kit to play? The squadleader should ALWAYS be medic. You can revive your squad mates, heal yourself if you are on the run, and your squad members can swap out their kit and revive you if worst comes to worst.

    Many people say that the squad leader should hang back, alone, and watch his squad to the work. No- if someone happens opun you, suddenly your wasted and everybody else is busy fighting.

    Stay towards the back of the pack (obviously don't be point man unless you have confidence in your medics), but stay as part of the pack.

    Revive your squad mates if they go down. Don't turn tail and run for cover. If you get two squad mates up, you have a large chance of finishing off and winning the fight. If you run, then the enemy will hunt you down before the 15 second respawn is up.

    Working With Your Commander


    Commanders are unique people: they actually want to win.

    If you need help, VOIP your commander. Tell him what you need, ask him what flags are clear, request UAV's, ask for a scan to find out where that pesky sniper is, demand those frigging supply crates.

    A good commander will break down where the enemy is either going/defending and will instruct you on lightly defended areas.

    If you have a ****ty commander than do you best with the UAV's you get and use your brains and experience to figure out where the enemy will be.

    Getting the Right People In Your Squad

    Somebody been playing for the team, an uber leet killer, or a former commander? Invite them to your squad. They will assist you greatly.

    If someone is not following orders, spawning on you, or using VOIP then boot'em from the squad. Even if your squad isn't full you want to make sure you have good people in your squad, not tards.

    Try to get some repeats. If someone is impressed with the squad they will rejoin the next round. If your squad is full and a former multiple squad joiner is not in then kick a noob in your squad and invite the established player.

    Getting a core of guys who you play with over several rounds gives you a real winning edge, and a professional well-oiled squad.

    So go form a ****ing squad and stop reading my dumb threads.

    Cheers
  • DontKnockIt225
    Member
    • Nov 2006
    • 516

    #2
    Re: An Infantry Players Guide To Squad Leading

    Originally posted by Bob_Is_Scary
    Stay towards the back of the pack (obviously don't be point man unless you have confidence in your medics), but stay as part of the pack.

    Revive your squad mates if they go down. Don't turn tail and run for cover. If you get two squad mates up, you have a large chance of finishing off and winning the fight. If you run, then the enemy will hunt you down before the 15 second respawn is up.
    cant agree with you on this :x, squad leader is most important life in a squad and should not die.
    hang back is good just be aware what bases are taken so you know where to expect people.
    Lay medic packs all around you, and take cover and watch spawns.

    By reviving people you risk yourself, if you die you may have cost ya whole squad loads of points they would have.

    About the running away, if you are back anyway, and run you have mega head start, only will they get you if you are too close to all action anyway.

    some points to think about but im sure either way works well, just squad leader's life is more valuable than half ya squad put together :p

    Comment

    • SJB

      #3
      Re: An Infantry Players Guide To Squad Leading

      this was a pretty good guide

      Comment

      • Jezzzay

        #4
        Re: An Infantry Players Guide To Squad Leading

        Nice, similar to mine.

        Comment

        • Steppenwolf428

          #5
          Re: An Infantry Players Guide To Squad Leading

          decent guide

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