I am in the mood to argue with someone (looks expectantly at Chris) Nah, I just feel like defending Karkand again.
The cons (yep I will say why it ISN'T GOOD first):
1, 64 player with FF=OFF is suicide. Clayspam and nadespam are the name of the game.
2. Train Accident/Gatehouse battles can get boring.
3. USMC has a tendency to forget that there are more flags than Hotel.
Howeva....
The pros:
1. Nadespam and clayspam drop significantly on 32 and 16 player maps and on 64 maps with FF=ON.
2. No jets, choppers, or tanks to rape you. You are the top tier of player type (infy) for once.
3. Far less team-killers. You can't TK for jets and force TK and all that gay **** when there are no vehicles to TK for.
4. Baserape drops to a relative zilch. Unlike in vehicle mode where 1 or 2 superior pilots can rape the other team's uncap/main to the point where it is instand death to spawn, in infantry one team has to be VASTLY superior to the other to gain such a large advantage.
5. Nothing better for CQC. Turning the corner of an alley and relying on reflexes/brains/ and yes "evasive manuveurs" to survive is delicious.
6. A good squad with a competent squad leader can penetrate the folds of noobs and bring down an entire enemy team with teamwork (yes, I find many more VOIP/teamwork squads on Karkand than on air maps).
7. Easy access to battle. Non-stop action, crazy even by BF2 standards.
8. Easy points. I don't play it for points and many people (contary to popular belief) don't. However it is a nice side benefit.
9. Did I mention J-10s or Mi-28s yet? Well, consider them mentioned.
10. No skill multipliers except for experience. No equations like Jet Strengths + Easy Rape Bases + Experience. It is just experience = (s)kills.
So, time for you to either flame me, Karkand, I/O, and the nooby BF2 community at a whole or rack your brains for some brains.
I am not saying that Karkand is better than air mapps. Nope, I am saying that I/O is better for infantry players than vehicle mode, and don't we all deserve to have something built for us?
Vehicle players complain about I/O + Karkand, but the only things that affect them from that are....
1. OMFG- They can better stats than me!!!!1one1111!!!one
and the time honored but BS excuse of... I don't have enough air maps servers that are still up!!!! There are plenty of those still there, but doesn't the fact that they have decreased tell you something about how the so called "small group of whining infantry whores who get their way" are actually the majority?
And, honestly, thinking like #1 = that is thinking like what you vehicle whores :evil: invision the prototypical Karkand player as.
Cheers
The cons (yep I will say why it ISN'T GOOD first):
1, 64 player with FF=OFF is suicide. Clayspam and nadespam are the name of the game.
2. Train Accident/Gatehouse battles can get boring.
3. USMC has a tendency to forget that there are more flags than Hotel.
Howeva....
The pros:
1. Nadespam and clayspam drop significantly on 32 and 16 player maps and on 64 maps with FF=ON.
2. No jets, choppers, or tanks to rape you. You are the top tier of player type (infy) for once.
3. Far less team-killers. You can't TK for jets and force TK and all that gay **** when there are no vehicles to TK for.
4. Baserape drops to a relative zilch. Unlike in vehicle mode where 1 or 2 superior pilots can rape the other team's uncap/main to the point where it is instand death to spawn, in infantry one team has to be VASTLY superior to the other to gain such a large advantage.
5. Nothing better for CQC. Turning the corner of an alley and relying on reflexes/brains/ and yes "evasive manuveurs" to survive is delicious.
6. A good squad with a competent squad leader can penetrate the folds of noobs and bring down an entire enemy team with teamwork (yes, I find many more VOIP/teamwork squads on Karkand than on air maps).
7. Easy access to battle. Non-stop action, crazy even by BF2 standards.
8. Easy points. I don't play it for points and many people (contary to popular belief) don't. However it is a nice side benefit.
9. Did I mention J-10s or Mi-28s yet? Well, consider them mentioned.
10. No skill multipliers except for experience. No equations like Jet Strengths + Easy Rape Bases + Experience. It is just experience = (s)kills.
So, time for you to either flame me, Karkand, I/O, and the nooby BF2 community at a whole or rack your brains for some brains.
I am not saying that Karkand is better than air mapps. Nope, I am saying that I/O is better for infantry players than vehicle mode, and don't we all deserve to have something built for us?
Vehicle players complain about I/O + Karkand, but the only things that affect them from that are....
1. OMFG- They can better stats than me!!!!1one1111!!!one
and the time honored but BS excuse of... I don't have enough air maps servers that are still up!!!! There are plenty of those still there, but doesn't the fact that they have decreased tell you something about how the so called "small group of whining infantry whores who get their way" are actually the majority?
And, honestly, thinking like #1 = that is thinking like what you vehicle whores :evil: invision the prototypical Karkand player as.
Cheers
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