I/O Dragon Valley

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  • kmak60

    #1

    I/O Dragon Valley

    Has anyone tried this? It's fun, sneaking through the forest and knifing people. Nothing like sneaking behind a flag with the boat, then using silenced pistol and knife to kill anyone guarding it.
  • Spik3d
    Member
    • Feb 2006
    • 4890

    #2
    Re: I/O Dragon Valley

    I could not even image Dragon Valley as infantry only.

    Comment

    • Mo0by
      gone somewhere
      • Jul 2006
      • 3854

      #3
      Re: I/O Dragon Valley

      It would be like a ****ing hiking expedition.

      Comment

      • kmak60

        #4
        Re: I/O Dragon Valley

        Originally posted by Spik3d
        I could not even image Dragon Valley as infantry only.
        Neither could I at first, but they changed it so that the harbor and aircraft carrier are removed, and the US has an uncap at the marketplace.

        Originally posted by Mooby McMoob
        It would be like a ****ing hiking expedition.
        I thought so too, but the boats make it really easy to get around. And the extra space in the map makes sneaking really easy.

        Comment

        • ichangedmyname

          #5
          Re: I/O Dragon Valley

          Eh I can imagine walking around with the other 3 players waiting for enough idiots to join for the game to start. :nod:

          Cheers

          Comment

          • Gen.Vlade

            #6
            Re: I/O Dragon Valley

            It's gonna take you 20 min to get from one flag to another on foot.

            Comment

            • DesertFalcon
              Member
              • Oct 2006
              • 4011

              #7
              Re: I/O Dragon Valley

              boats suck for transportation if you get an enemy smart enough to go AT and wait by the riverside your squad is screwed.

              Makes me wish EA would of had multiple types of boats or increased the RIB MGs power.

              Comment

              • xpnl
                Senior Member
                • Jun 2005
                • 764

                #8
                Re: I/O Dragon Valley

                Originally posted by Spik3d
                I could not even image Dragon Valley as infantry only.
                uhm 16 player map, 32 is possible as well
                Not ideal as Strike but.......

                Comment

                • Sars99
                  Member
                  • Apr 2007
                  • 1708

                  #9
                  Re: I/O Dragon Valley

                  Originally posted by kmak60
                  Neither could I at first, but they changed it so that the harbor and aircraft carrier are removed, and the US has an uncap at the marketplace.

                  LMAO! thats not changed, it's just the 32 player size for the map

                  Comment

                  • RocketChild
                    Senior Member
                    • Aug 2005
                    • 3949

                    #10
                    Re: I/O Dragon Valley

                    Wow! I think I would like to try this on a full 64 player server. It would be great if all the squads were full too, and the people made sure to revive the SL! hahaha,

                    well, OK, it might get dull after an hour or two, but still!

                    Comment

                    • Sars99
                      Member
                      • Apr 2007
                      • 1708

                      #11
                      Re: I/O Dragon Valley

                      i quite enjoy playing on some maps IO

                      dalian 16 is getting more popular, and i'd love to try out dragon 16 / 32, songhua if you can find one is good too

                      Comment

                      • Rob848
                        Member
                        • Jun 2007
                        • 389

                        #12
                        Re: I/O Dragon Valley

                        Yeah, songhua is probably my favorite IO map, but only 3 or so servers even have it in their rotation.

                        Comment

                        • kmak60

                          #13
                          Re: I/O Dragon Valley

                          Originally posted by Sars99
                          LMAO! thats not changed, it's just the 32 player size for the map
                          This was 64 players though.

                          Comment

                          • waaah_wah
                            TEAM BLADE!
                            • Jun 2007
                            • 3656

                            #14
                            Re: I/O Dragon Valley

                            Wake IO kicks ***

                            Comment

                            • Sars99
                              Member
                              • Apr 2007
                              • 1708

                              #15
                              Re: I/O Dragon Valley

                              Originally posted by kmak60
                              This was 64 players though.
                              yes, 64 slots, but 32 size map

                              Comment

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