New modder

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  • mercnet1980

    #1

    New modder

    Hi, it's about time I start getting my hands into modding bf2.

    I'm doing something simple, in my opinion, to start with. One thing I was wondering is what is the max size can I use for the maps?

    What I am trying to accomplish is a dog fighters mod that shares some things in common with the air training map that was in the air maps mod release some time ago.

    I want to try to make a huge space. Something where real dog fights can happen. I have some more advanced ideas, but I don't want to out do my abilities.

    For now I am working out my basics with placing a carrier into an ocean setting.

    Any tips and pointers would be great.
  • DasRoach

    #2
    Re: New modder

    hello :)
    the size of map you are after is 1024x4


    rather than big open expanses of ocean, how about importing some real world terrain hieghtmap info and have huge maps with varied terrain to fly around.

    2 words of warning tho' ..... there is an engine bug with the dynamic terrain shadows of aircraft on maps of this size (i have posted a crude workaround in the above link)

    and secondly, maps of this size take alot of time to make look good, be prepared to donate alot of time per map.

    Good luck and have fun

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    • mercnet1980

      #3
      Re: New modder

      Well... the main reason is I do not want to load down the map with crap that is going to lag the game out.

      What is the height of this map? I hate flying jets in bf2 because you lose control at 600m which is only 18000 ft. That really isn't very fun for dog fighting.

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      • Bigboom

        #4
        Re: New modder

        To raise the ceiling height put this in your map's init.con:
        Code:
        physics.airDensityZeroAtHeight 5000
        That will give you a fairly high ceiling to play around with. Just change the number to suit your needs. :)

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        • zuiquan1
          Battleship Mod
          • Jan 2006
          • 1318

          #5
          Re: New modder

          Also look at-

          Code:
          GameLogic.MaximumLevelViewDistance 1000
          That will give you really long view distances.....Ive been told there isnt a limit as to how far you can see, but Ive only seen it react up to 1000

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