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[RELEASE]One Shot One Kill Mod

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  • [RELEASE]One Shot One Kill Mod

    Thank you for purchasing errr.... downloading One Shot One Kill Modification for Battlefield 2

    This Modification turns up all infrantry damage to the ability for "One Shot One Kill"

    Release Info:
    ================================================== ========
    Max the Damage to Infrantry Weapons
    Altered the Kits to make the Game Balanced

    Installation:
    ================================================== ========

    1. Place "one_shot_one_kill" into the mods folder in your Battlefield 2 Directory. Normally: C:\Program Files\EA GAMES\Battlefield 2\mods

    2. Go into the levels folder in "one_shot_one_kill" folder and run copylevels.bat. This will copy levels from the Battlefield 2 to this folder.

    4. Start up Battlefield 2.

    5. Go to Communities --> Custom Games.

    6. Double click "one_shot_one_kill." It will ask you to switch to that mod. Just say "Yes"

    7. Enjoy

    What may be in Version 2.0:
    ================================================== ========
    1. Special Forces Compatible.
    2. One Shot One Kill on Vehicles.
    3. Fix the pistol problem.


    Knowen Issues:
    ================================================== ========
    1. At the beginning of a match, depending on your video card, the game freeze every 2 seconds.
    2. Killing infrantry with pistols may take 2 hits. This is the range of the pistol.

    Download:
    ================================================== ========
    http://www.*********.com/?0zx1m3nuthm

    Have Fun :salute:

    Johnny Stupido
    The 12 year old with skillz.

  • #2
    Re: [RELEASE]One Shot One Kill Mod

    Why didn't you just make a .exe installer?

    Comment


    • #3
      Re: [RELEASE]One Shot One Kill Mod

      Ill make an exe. installer in the Special Forces version

      Comment


      • #4
        Re: [RELEASE]One Shot One Kill Mod

        You don't have to do the copylevels thing.

        Add this line to your mod.desc file:

        <parentmod> bf2 </parentmod>
        Then in your serverarchives.con and clientarchives.con files, you need to mount the BF2 archives, these have to be at the bottom of the file.

        For example, my local single player mod based on BF2 and BF2SP64 (the first line is REMed out because there's no need to mount that file - but if I needed to modify client objects, I would use that):

        rem *** Test Client Files
        rem fileManager.mountArchive test_objects_client.zip objects

        fileManager.mountArchive mods/bf2sp64/Objects_client.zip Objects
        fileManager.mountArchive mods/bf2sp64/Common_client.zip Common
        fileManager.mountArchive mods/bf2sp64/Menu_client.zip Menu
        fileManager.mountArchive mods/bf2sp64/Fonts_client.zip Fonts

        rem *** Stock BF2 Client Files
        fileManager.mountArchive mods/bf2/objects_client.zip objects
        fileManager.mountArchive mods/bf2/common_client.zip common
        fileManager.mountArchive mods/bf2/menu_client.zip menu
        fileManager.mountArchive mods/bf2/fonts_client.zip fonts
        fileManager.mountArchive mods/bf2/shaders_client.zip shaders

        And serverarchives.con:

        rem *** Test Server Files
        fileManager.mountArchive /test_objects_server/test_objects_server.zip objects
        fileManager.mountArchive /test_common_server/test_common_server.zip common

        fileManager.mountArchive mods/bf2sp64/Objects_client.zip Objects
        fileManager.mountArchive mods/bf2sp64/Common_client.zip Common
        fileManager.mountArchive mods/bf2sp64/Menu_client.zip Menu
        fileManager.mountArchive mods/bf2sp64/Fonts_client.zip Fonts

        rem *** Stock BF2 Server Files
        fileManager.mountArchive ../bf2/objects_server.zip objects
        fileManager.mountArchive ../bf2/menu_server.zip menu
        fileManager.mountArchive ../bf2/common_server.zip common

        Comment

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