Hi ppl!
Unlike BF2 Editor help screen, I have tried to find more information (manual) for changing default settings in Objects_server.zip, but it seems there's nothing useful!
I want to change default setting for WASP defender weapon (phalanx), so it will have stronger armor to stand against airplanes attacking newly spawned players.
Tweak file:
Weapons/Stationary/Wasp_defence_back/wasp_defence_back.tweak
in
bf2/mods/bf2/objects_server.zip
Strings:
ObjectTemplate.armor.maxHitPoints 1000
ObjectTemplate.armor.HitPoints 1000
Problem is that when I'm changing 1000 to 5000 for example, and connecting to the server, it crashes to desktop instantly after spawn (when the WASP defender must build up).
Interesting is that if I'll try to change this file and host game locally on windows computer (client), everything will work perfectly.
I don't think it crashes because the server is based on linux.
Have ideas?
Unlike BF2 Editor help screen, I have tried to find more information (manual) for changing default settings in Objects_server.zip, but it seems there's nothing useful!
I want to change default setting for WASP defender weapon (phalanx), so it will have stronger armor to stand against airplanes attacking newly spawned players.
Tweak file:
Weapons/Stationary/Wasp_defence_back/wasp_defence_back.tweak
in
bf2/mods/bf2/objects_server.zip
Strings:
ObjectTemplate.armor.maxHitPoints 1000
ObjectTemplate.armor.HitPoints 1000
Problem is that when I'm changing 1000 to 5000 for example, and connecting to the server, it crashes to desktop instantly after spawn (when the WASP defender must build up).
Interesting is that if I'll try to change this file and host game locally on windows computer (client), everything will work perfectly.
I don't think it crashes because the server is based on linux.
Have ideas?
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