Originally posted by {RR}SinisterCaesarSalad
Good day, all.
Hope you're all enjoying the sneak peaks at the new maps that will accompany the next release. This time around I wanted to share the working changelog so you can all see the changes that are being made from our alpha release to v0.15, and be able to give feedback accordingly. There may be a few other things added yet, but for the most part, this is what to expect.
There was also some code made public for server-side modding to deter base-camping, and to turn off Squad Leader spawning abilities. MasterX is hosting the anti-baserape ssm on his forums HERE. The python code is in THIS thread for disabling squad leader spawning, should the admins choose to do that.
We've done our best to get the changes made that you guys want. Remember, things can still be changed. We just need and appreciate the feedback from this great community to make it the mod we all want.
Hope you're all enjoying the sneak peaks at the new maps that will accompany the next release. This time around I wanted to share the working changelog so you can all see the changes that are being made from our alpha release to v0.15, and be able to give feedback accordingly. There may be a few other things added yet, but for the most part, this is what to expect.
Code:
------ Change Log v0.10 - v0.15 ---------------- -------- As of 19-Jul-07 ----------------------- ------------------------------------------------ - statics: * many statics re-exported/lower poly counts * fixed soldier cols: repairbuilding * fixed soldier cols: africa smdh2 - soldiers: * jump height reduced * prone-delay-after-jump - various sound updates - hangar: repair radius and speed slightly increased - textures: many vehicle textures resized to proper bf2 limits - vehicles: * added ch53 * toyota technicals: added recoilless and 50 cal types * removed mx technicals (cant find CTD cause) * brdm spandrel version added - mirage: - (model changed) * fixed pulling down * dumby missile rotations * increased cannon damage - physics updates for all planes * adjusted engines * adjusted handling * removed tracking/lock alerts sounds * reduced warning rage from 375 to 200 * reduced proximity * removed accelerations on missiles, faster launch speed * client prediction on missiles * reduced afterburn time - a10 & su25: - cannon slower overheat - t90, m1a1: autoUseAbility 0 * removed tank to tank repair * increased m1/t90 shell drop * faster reload for main barrel * adjusted forward and reverse speeds * less cannon recoil - updated many vehicle spawn times to match DC: - fixed vehicle exits: * brdm - wall hack - bmp2 & bradley: * speeds adjusted * removed repair ability - apache: increased gunner damage - made copies of mlrs, bm21 and scud for smm's: - vehicle arty spotting hud: added to brdm (both versions) - increased spawn times for arty vehicles - zpu4: nerfed a bit - c4: nerfed a bit - new maps: - desert sabre - kiff - desert conflict (name pending) - kiff - nuclear power plant - tga harry - close quarters - tga harry - lag fixes: El Alamein, Desert Shield - mosul: * made apt complex neutral at round start for cq/16/32 and obj/32 * removed fence of death - tweaked handweapons for recoil, deviations and damage: * rif m203, gp25 * ak47, m16 * car-15 * m82a1 * rpg, smaw * remington, saiga * pkm, saw
We've done our best to get the changes made that you guys want. Remember, things can still be changed. We just need and appreciate the feedback from this great community to make it the mod we all want.
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