New Battlefield 2 mod Questions

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  • Benjamin385

    #1

    New Battlefield 2 mod Questions

    Ok i am a complete Newbie to modding and I have a few Questions.

    1.) Will i need a server to test my mod or just a set of Computers

    2.) Can I make the "weapon/gear upgrade" system more advanced or is it hard coded?

    3.) What is reqired to create a Total conversion of battlefield 2?

    4.) Can custom animations be imported or is it not possible?

    Well that is what I want to know.
  • zuiquan1
    Battleship Mod
    • Jan 2006
    • 1318

    #2
    Re: New Battlefield 2 mod Questions

    Originally posted by Benjamin385 View Post
    Ok i am a complete Newbie to modding and I have a few Questions.

    1.) Will i need a server to test my mod or just a set of Computers

    2.) Can I make the "weapon/gear upgrade" system more advanced or is it hard coded?

    3.) What is reqired to create a Total conversion of battlefield 2?

    4.) Can custom animations be imported or is it not possible?

    Well that is what I want to know.
    1. to test a map locally just go to "multiplayer" "Local" "create local" after you packed your map and everything

    2. I believe most of what pertains to the actual upgrade system is hardcoded...

    3. if you want to create maps, import models, and do some minor coding you will need the BFeditor. (go to www.bfeditor.org to learn about it; really great site for beginners.)

    4. yes, but its not "user friendly" as in good luck learning how to do it


    Your best bet is to go to www.BFeditor.org everything you will ever need to know is written there

    Comment

    • [GCA]Tim270

      #3
      Re: New Battlefield 2 mod Questions

      Originally posted by Benjamin385 View Post
      Ok i am a complete Newbie to modding and I have a few Questions.

      1.) Will i need a server to test my mod or just a set of Computers- You can make a local server to test stuff, only your pc is needed

      2.) Can I make the "weapon/gear upgrade" system more advanced or is it hard coded?- you can make it looks nice by reskining the interface but im pretty sure its hard coded.

      3.) What is reqired to create a Total conversion of battlefield 2?- To totally change the gameplay/time era/look

      4.) Can custom animations be imported or is it not possible?- Yes.

      Well that is what I want to know.
      Hope that helped.

      Comment

      • Benjamin385

        #4
        Re: New Battlefield 2 mod Questions

        Hey thanks everyone i am off to start modding. But before i go one last Question

        I want to make a Mod with an expanded Weapon/Gear unlock tree. Can I use battlefield 2142 to do this?

        Well here is my idea for the expanded tech tree



        Well here is the key to understanding the whole thing

        the long rectangular boxes are weapons
        the square ones are Gear.
        the short rectangular boxes are pistols or designators for a powerful weapon

        Comment

        • zuiquan1
          Battleship Mod
          • Jan 2006
          • 1318

          #5
          Re: New Battlefield 2 mod Questions

          Not in BF2, No......

          Comment

          • Benjamin385

            #6
            Re: New Battlefield 2 mod Questions

            But what about 2142 can't i expand the unlock tree?

            Comment

            • zuiquan1
              Battleship Mod
              • Jan 2006
              • 1318

              #7
              Re: New Battlefield 2 mod Questions

              Not a clue about BF2142....You might try asking on the total2142 page....Or better yet, the bfeditor site I gave you has a 2142 section, and 10x better modders then the ones you will find here

              Comment

              • Benjamin385

                #8
                Re: New Battlefield 2 mod Questions

                ok i'll ask on Bfeditor.org

                Comment

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