I'm downloading it now but wont have time to play it tonight, any changes?
so is the Final version of Highway Tampa any better?
Collapse
X
-
Tags: None
-
Re: so is the Final version of Highway Tampa any better?
I cant believe they actually finished it. +1 karma for EA. that gives them a total of about (-)500 now.
offical download:
"Crunch's First Officer"
twitter: @signaprime -
Re: so is the Final version of Highway Tampa any better?
MEC and US main bases are now uncappable. That's all I saw when I played it.Comment
-
Re: so is the Final version of Highway Tampa any better?
you left out a few 0s.Originally posted by signaI cant believe they actually finished it. +1 karma for EA. that gives them a total of about (-)500 now.
offical download:
http://largedownloads.ea.com/pub/mis...mpa_Update.zipComment
-
Re: so is the Final version of Highway Tampa any better?
thank you happy. your movie is a classic, by the way.Comment
-
Re: so is the Final version of Highway Tampa any better?
You bet! We have one of our 64 slot servers locked and loaded. Check out the details on our homepage. Give us a shout if you enjoy the download. Nice speeds in the 600-1000KB/S. :)Comment
-
Re: so is the Final version of Highway Tampa any better?
I just played it its not that bad of a map kinda sucks being infantry on it though.Comment
-
Re: so is the Final version of Highway Tampa any better?
16 player server on Tampa is awesome. There is not need for infantry because there are so many vehicles. At one spawn i think ther's about 3 tanks, AA, APC and a helicopter.Originally posted by DesertFalconI just played it its not that bad of a map kinda sucks being infantry on it though.
I played it just a minute ago and all i did was cap flags as an engy. I thought it was pretty fun. Drive around in a DPV put mines under tanks leave the capped flag and wait for the kills. What else is brilliant is this new style of open tank combat. Yes, daqing has open tank combat but this map has nothing to hide behind. It requires a much higher level of skill in tank driving to try and hit moving targets quite far away.
Not sure about the one jet idea because if you get a good jet pilot in it, you won't get him out the sky and they go for 31-2 kills.
Other than that me thinks it is pretty good.Comment
-
Re: so is the Final version of Highway Tampa any better?
Agreed 12-18 palyers is good and it's a tank-fest. The best map for tanks IMHO, way better than the Middle-East maps in EF. And a great map to practice tanks skills too.
I actually prefer the fact there is only one jet per team on this and no attack choppers either. Nothings worse than getting raped from the air repeatedly by air-jocks, especially on a low populated server. One reason why Wake isn't one of my favourites. Lack air power makes the map feel more balanced, or perhaps bias to ground warfare.
Glad the bases have been made un-cappable too. Things got a bit one-sided in the Beta if one side got their hands on both jets.
And the map is a hoot for those long range shots....pulled my best one yet last night. Was trying to get a bead on an escaping chopper. Missed twice already,
but then he dissappear into the "dust" and out of visual range. Kept leading my sights on where I guessed he'd be flying and fired. The shot flew out of visual and a second late a message came up that I got him. A lucky shot perhaps, but sweet one.
It's a good map.Comment
Comment