G15 macros , anyone use them ?

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  • Bald-Eagle11
    Member
    • Aug 2006
    • 742

    #1

    G15 macros , anyone use them ?

    Do any of you use the G15 macros in game to any advantage or is it just a gimmick ?
  • buteonidae
    Member
    • Nov 2006
    • 968

    #2
    Re: G15 macros , anyone use them ?

    I don't use any at all.

    Comment

    • bob055
      Member
      • Aug 2006
      • 422

      #3
      Re: G15 macros , anyone use them ?

      nope i have a g15 dont use them. they dont work with bf2 well

      Comment

      • -Shifty-
        Member
        • Sep 2007
        • 2525

        #4
        Re: G15 macros , anyone use them ?

        I have a G11 and yes I use the G keys ("macros").

        I have alot of em set up nicely, one is squad chat one is bail out and parachute this way I just press one botton, also I use one for VOIP ect...

        Comment

        • d0min8or
          Member
          • Dec 2006
          • 135

          #5
          Re: G15 macros , anyone use them ?

          Originally posted by Bradley
          I have alot of em set up nicely, one is squad chat one is bail out and parachute this way I just press one botton, also I use one for VOIP ect...
          I have a G15 and don't use the macros....i guess it was the lcd screen and cool blue background lights that 'made my buy it.....but i did Bradley's idea for the parachute macro....can you PM it to me?

          Comment

          • camper.
            Member
            • Dec 2006
            • 3459

            #6
            Re: G15 macros , anyone use them ?

            You don't need to macro anything in this game.

            To bind bail and chute to the same thing needs a single line of controls.con trickery.

            Comment

            • BigHAZE
              Member
              • Dec 2005
              • 112

              #7
              Re: G15 macros , anyone use them ?

              Please enlighten us camperstrike. :)

              Comment

              • camper.
                Member
                • Dec 2006
                • 3459

                #8
                Re: G15 macros , anyone use them ?

                Originally posted by BigHAZE
                Please enlighten us camperstrike. :)
                Under:

                ControlMap.create InfantryPlayerInputControlMap

                Add the line:

                ControlMap.addKeyToTriggerMapping c_PIWeaponSelect9 IDFKeyboard IDKey_E 0 1


                Now, the numbers are pretty important. 10000 (ten-thousand) stands for single shot, 1000 (one thousand) stands for double tap (like sprint) and 0 stands for full auto (this is also managed by other code - hence why you can't full auto a pistol or a single shot weapon - and yes, an M16 burst counts to the game as a "single shot" ). If there is no number, and just a 0 or 1, it means typically that it is bound to an axis, like a joystick axis or mouse axis - it will count each time the co-ordinates are changed. This is awesome for the mouse-wheel.

                The LAST 0 or 1 stands for either primary or alternate, 0 being primary. Don't bother with anything other than these because it won't accept 3 or 4 or whatever.


                Now, notice that the standard parachute line is:

                ControlMap.addKeyToTriggerMapping c_PIWeaponSelect9 IDFKeyboard IDKey_9 10000 0

                This sets it to single-shot mode, so you have to tap like a mad ***** to do anything. Set it to 0 and never suffer from an unregistered chute again. You have to make the controls.con read-only for ANY modifications (including changing key-press/fire modes) that the game won't usually allow.

                Note that the firing modes are useful - you can bind one button to automatic (well, actually, whatever you selected) and another to single shot only - meaning you don't need to change weapon firing modes when you're running along. For instance:

                ControlMap.addButtonToTriggerMapping c_PIFire IDFMouse IDButton_0 0 0
                ControlMap.addKeyToTriggerMapping c_PIFire IDFKeyboard IDKey_Space 10000 1


                The above two lines will let you fire auto/burst with left click, whereas pressing space (IDKey_Space) will give you a single shot. This doesn't work for burst fire weapons by the way.



                Still, go nuts

                Comment

                • shadowmafia

                  #9
                  Re: G15 macros , anyone use them ?

                  Originally posted by camperstrike
                  Under:

                  ControlMap.create InfantryPlayerInputControlMap

                  Add the line:

                  ControlMap.addKeyToTriggerMapping c_PIWeaponSelect9 IDFKeyboard IDKey_E 0 1


                  Now, the numbers are pretty important. 10000 (ten-thousand) stands for single shot, 1000 (one thousand) stands for double tap (like sprint) and 0 stands for full auto (this is also managed by other code - hence why you can't full auto a pistol or a single shot weapon - and yes, an M16 burst counts to the game as a "single shot" ). If there is no number, and just a 0 or 1, it means typically that it is bound to an axis, like a joystick axis or mouse axis - it will count each time the co-ordinates are changed. This is awesome for the mouse-wheel.

                  The LAST 0 or 1 stands for either primary or alternate, 0 being primary. Don't bother with anything other than these because it won't accept 3 or 4 or whatever.


                  Now, notice that the standard parachute line is:

                  ControlMap.addKeyToTriggerMapping c_PIWeaponSelect9 IDFKeyboard IDKey_9 10000 0

                  This sets it to single-shot mode, so you have to tap like a mad ***** to do anything. Set it to 0 and never suffer from an unregistered chute again. You have to make the controls.con read-only for ANY modifications (including changing key-press/fire modes) that the game won't usually allow.

                  Note that the firing modes are useful - you can bind one button to automatic (well, actually, whatever you selected) and another to single shot only - meaning you don't need to change weapon firing modes when you're running along. For instance:

                  ControlMap.addButtonToTriggerMapping c_PIFire IDFMouse IDButton_0 0 0
                  ControlMap.addKeyToTriggerMapping c_PIFire IDFKeyboard IDKey_Space 10000 1


                  The above two lines will let you fire auto/burst with left click, whereas pressing space (IDKey_Space) will give you a single shot. This doesn't work for burst fire weapons by the way.



                  Still, go nuts
                  But if you had the G15, all you would have to do is push:
                  MR key, G key, Key you wish to macro, MR key. 3 seconds ftw!

                  Comment

                  • camper.
                    Member
                    • Dec 2006
                    • 3459

                    #10
                    Re: G15 macros , anyone use them ?

                    Doesn't matter how you do it if you accomplish the same thing.

                    But let's see you do that anywhere else.

                    Comment

                    • *FMJ*Power
                      Gunny
                      • Jan 2006
                      • 1259

                      #11
                      Re: G15 macros , anyone use them ?

                      Originally posted by camperstrike
                      Under:

                      ControlMap.create InfantryPlayerInputControlMap

                      Add the line:

                      ControlMap.addKeyToTriggerMapping c_PIWeaponSelect9 IDFKeyboard IDKey_E 0 1


                      Now, the numbers are pretty important. 10000 (ten-thousand) stands for single shot, 1000 (one thousand) stands for double tap (like sprint) and 0 stands for full auto (this is also managed by other code - hence why you can't full auto a pistol or a single shot weapon - and yes, an M16 burst counts to the game as a "single shot" ). If there is no number, and just a 0 or 1, it means typically that it is bound to an axis, like a joystick axis or mouse axis - it will count each time the co-ordinates are changed. This is awesome for the mouse-wheel.

                      The LAST 0 or 1 stands for either primary or alternate, 0 being primary. Don't bother with anything other than these because it won't accept 3 or 4 or whatever.


                      Now, notice that the standard parachute line is:

                      ControlMap.addKeyToTriggerMapping c_PIWeaponSelect9 IDFKeyboard IDKey_9 10000 0

                      This sets it to single-shot mode, so you have to tap like a mad ***** to do anything. Set it to 0 and never suffer from an unregistered chute again. You have to make the controls.con read-only for ANY modifications (including changing key-press/fire modes) that the game won't usually allow.

                      Note that the firing modes are useful - you can bind one button to automatic (well, actually, whatever you selected) and another to single shot only - meaning you don't need to change weapon firing modes when you're running along. For instance:

                      ControlMap.addButtonToTriggerMapping c_PIFire IDFMouse IDButton_0 0 0
                      ControlMap.addKeyToTriggerMapping c_PIFire IDFKeyboard IDKey_Space 10000 1


                      The above two lines will let you fire auto/burst with left click, whereas pressing space (IDKey_Space) will give you a single shot. This doesn't work for burst fire weapons by the way.



                      Still, go nuts


                      interesting stuff, i have to give it a shot. i use a zboard and its supposed to macro, and it does just fine outside of the game but once i load up bf2 the macros get disabled by either bf2 or pb. amazing how well that ea endorsed G15 does with macros isnt it.... since the zboard uses its own con file for its remapping will this still work with it?

                      Comment

                      • shadowmafia

                        #12
                        Re: G15 macros , anyone use them ?

                        Originally posted by camperstrike
                        Doesn't matter how you do it if you accomplish the same thing.

                        But let's see you do that anywhere else.
                        Do what anywhere else?

                        Comment

                        • L3adcannon

                          #13
                          Re: G15 macros , anyone use them ?

                          Used them till the bloody buttons got stuck, hell knows why. Im thinking of getting it fixed soon.

                          Comment

                          • vesuvan
                            Member
                            • Oct 2006
                            • 715

                            #14
                            Re: G15 macros , anyone use them ?

                            You guys seriously use macros? Amazing....

                            Comment

                            • shadowmafia

                              #15
                              Re: G15 macros , anyone use them ?

                              Originally posted by vesuvan
                              You guys seriously use macros? Amazing....
                              Its not necessarily "macros" in a sense of one key doing multiple actions (but you can do this too if you want). Its just placing current keyes in a more easily accessible place.

                              Comment

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