Right i know i've been asking alot of questions, but as usual my searching hasn't gotten me anywhere
so here goes
After looking at the PR files for the different L85 rifles i had a go myself at 'copying' weapon folders to change them slightly
for starters i got the rurif_ak47 files and modified them to match the changes that was done by the PR team to make a seperate rifle that worked the same but with some different stats
i made the file chrif_type56 and ingame it worked, the link to my localization files had work and i didn't CTD
however there was no noises for the gun at all:
not while firing (except for empty cases and bullet impact)
or reloading
heres what my chrif_type56.con looks like
and the top bit of my chrif_type56.tweak that i changed
any help muchly appreciated
thanks
Sars
so here goes
After looking at the PR files for the different L85 rifles i had a go myself at 'copying' weapon folders to change them slightly
for starters i got the rurif_ak47 files and modified them to match the changes that was done by the PR team to make a seperate rifle that worked the same but with some different stats
i made the file chrif_type56 and ingame it worked, the link to my localization files had work and i didn't CTD
however there was no noises for the gun at all:
not while firing (except for empty cases and bullet impact)
or reloading
heres what my chrif_type56.con looks like
Code:
GeometryTemplate.create BundledMesh chrif_type56 CollisionManager.createTemplate chrif_type56 ObjectTemplate.create GenericFireArm chrif_type56 ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.creator MBA-1:mba ObjectTemplate.collisionMesh chrif_type56 ObjectTemplate.mapMaterial 0 Collision_Material 0 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType 3 ObjectTemplate.geometry rurif_ak47 include chrif_type56.tweak
Code:
rem *** Generated with Bf2Editor.exe [created: 2005/1/13 10:30] GeometryTemplate.compressVertexData 1 GeometryTemplate.maxTextureRepeat 8 ObjectTemplate.activeSafe GenericFireArm chrif_type56 ObjectTemplate.creator MBA-1:mba ObjectTemplate.modifiedByUser tda ObjectTemplate.saveInSeparateFile 1 rem ---BeginComp:WeaponHud --- ObjectTemplate.createComponent WeaponHud ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\RURIF_AK47.tga ObjectTemplate.weaponHud.altWeaponIcon Ingame\Weapons\Icons\Hud\RURIF_AK47_mini.tga ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\RURIF_AK47.tga ObjectTemplate.weaponHud.hudName "KILLMESSAGE_WEAPON_type56" ObjectTemplate.weaponHud.guiIndex 4 ObjectTemplate.weaponHud.altGuiIndex 52 ObjectTemplate.weaponHud.deviationFactor 5 ObjectTemplate.weaponHud.maxVisualDeviation 28 ObjectTemplate.weaponHud.minVisualDeviation 7 ObjectTemplate.weaponHud.disableOnSprint 1 rem ---EndComp ---
thanks
Sars
Comment