Sniper Range

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Jemme101

    #16
    Re: Sniper Range

    To answer the OP question ...

    Originally posted by David=US=
    Does anyone know the range of the M24 im usually good up to 100m but after 125m i generally cant hit anything. I was wondering whats the furthest accurate shot you've taken with the M24?
    There is no maximum range for any of the infantry hand held weapons in this game. Maximum range is dictated by View Distance AND Fog. These are measured from your own point of view into the battlefield.

    View Distance and Fog are different for every map in the game for several reasons. The most important one being; to help out the low-end computers people have by keeping framerates up by decreasing what the computer has to draw on screen for you. The second one is to prevent certain weapons from gaining dominance over all other weapons in the game. The fog/view limits those weapon to a certain extend.

    I made 2 Summaries some time ago about said Fog & View ...





    The World Record for the farthest shot is held by dont_be_ss of the WOoKie - Clan. He made a 595m on Kubra Dam. I couldnt find any footage, but I still have a previous long range kill he made --> 554 meter - Dalian Plant. Notice the correction for bulletdrop + the compensation for firing from a lower position than the target. More on that later.

    ~~~~~~~~~~~~~~~~~~

    Before I post about bulletdrop I would like to point out something one of the guys from WOoKie, ScoutStrike, recently found out. Source: 1280x1024 sniper scope dots - ScoutStrike

    Most Snipers in this game probably know that the center of screen doesnt match the center of the reticle of your scope. The center of the screen is what the game-engine uses for reference in determining if you are on target.
    However the information on the discrepancy between center of screen and reticle was only taken from testing in a 1024 x 768 format. Recent testing done by ScoutStrike showed an entirely different story for 1280 x 1024. Check the pictures below for the differences ...











    The reason for choosing a square to depict the center of the screen is the following;
    The coordinate system runs from x = 0-1023 and y = 0-767 (which gives 1024x768 pixels)
    The center is actually located at x = 1023/2 = 511.5 and y = 767/2 = 383.5, but since there is no pixel at that exact coordinate, the best approximation would be to draw a square around x = 511-512 and y = 383-384. The hit point is the middle of the square.
    The same goes for the 1280 x 1024 pictures.

    ~~~~~~~~~~~~~~~~~~

    For short range sniping (up to distances of 150 meters) the effects of the reticle not being accurate are minimal. Most of the times headshots are quite feasible and bodyshots are no problem at all. Beyond short range sniping however it does begin to have an impact. One pixel to the left or right might translate into a miss of 1 meter or more of the target.

    All handheld weapons in BF2 have a Deviation added to each round fired from that weapon. Its the way EA/DICE were trying to create a more realistic battlefield experience. They are different for each weapon, although Sniper Rifles have the least Deviation of all (when Zoomed). You can check the deviation in a table here ... Weapons Chart , Source:BF2 Weapons Chart - [DUCKS]Black_Duck_1. They are listed as Min Dev, which stands for Minimum Deviation. Thats the basic deviation of that weapon without factoring in other stuff.

    The Minimum Deviation is influenced by the position from which the weapon was fired; standing, crouched or prone. In the Weapons Chart they are listed as Dev Stand, Dev Crouch and Dev Lie. The best firing position, in terms of which will have the least influence on deviation, is the Prone position.
    Moving forward or sideways also has an impact on Deviation. They are listed as Dev Forward and Dev Strafe respectively.
    Finally the use of the Scope or not adds to the Deviation. In the Weapons Chart listed as Dev Zoom. As you can see this number is very small (0.01 / 0.005), especially when compared with all the other weapons listed in that chart. If you fire without using the scope (unscoped) you will get the Minimum Deviation as a base (5).



    EDIT: posting more later on

    TO DO:

    - compensation for lower/higher elevation shots - including the math behind it
    - damage per round armored/non-armored target
    - in depth calculations of deviation on rounds fired
    - techniques for finding the correct range on a target
    - sound produced by the various Sniper Rifles
    - difference between Accuracy and Deviation

    Comment

    • camper.
      Member
      • Dec 2006
      • 3459

      #17
      Re: Sniper Range

      ^^^ How far is the distance across Wake island?


      Originally posted by ent|ty
      Perhaps not. I usually pop up from cover, snipe the target, then get back down. So no, I don't hold the scope button. Never knew I could. If I remember correctly, the scope comes down by itself, but that may be because I let go of the fire button after the shot.
      There's the problem. If it doesn't unscope really fast, you don't see the indicator, which is why it's best to stay scoped [e-peen extension therapy] unless you're a headshot machine like I, and your hit indicators consist of "You killed X"[/e-peen viagra therapy]

      Comment

      • Iron_Weasel

        #18
        Re: Sniper Range

        Originally posted by David=US=
        I was wondering whats the furthest accurate shot you've taken with the M24?
        I seem to max out with the M24 / L96A1 at around 325m - 350m. After that distance I just can't seem to hit anything smaller than the aircraft carrier.

        Comment

        • Skaggy
          Member
          • Feb 2007
          • 1974

          #19
          Re: Sniper Range

          Originally posted by Jemme101
          So thats why Oman seems to have a "curtain" effect around it; because the view distance is smaller than the fog distance.

          Comment

          • TotalBF2er

            #20
            Re: Sniper Range

            Originally posted by camperstrike
            There's the problem. If it doesn't unscope really fast, you don't see the indicator, which is why it's best to stay scoped [e-peen extension therapy] unless you're a headshot machine like I, and your hit indicators consist of "You killed X"[/e-peen viagra therapy]
            Pretty much, I don't need the confirmation toknow I got the kill, or that I even hit them (you can tell that they've been stung). I was just wondering why I couldn't see the confirmation. I don't really need it.

            I don't really want my head popped up longer than necessary, or that elite sniper who I'm shooting at will take off my head instead.

            Comment

            • Jemme101

              #21
              Re: Sniper Range

              Originally posted by Skaggy
              So thats why Oman seems to have a "curtain" effect around it; because the view distance is smaller than the fog distance.
              Yeah DICE botched up some of the settings it seems. Nothing new considering how they went around the rest of the game. The SF View/Fog thing always has a 10 meter interspace. I will EDIT my previous post tomorrow about Accuracy/bulletdrop/reticles/other stuff. Its something I have been meaning to adress for a long time in one post so I want to do it proper. Ill probably use this as a basis for a Guide I have been meaning to write.

              Comment

              • Mo0by
                gone somewhere
                • Jul 2006
                • 3854

                #22
                Re: Sniper Range

                Nice, I wanna go snipe now :]



                Jemme I demand you change your avitar back. :shakehead:

                Comment

                • Jemme101

                  #23
                  Re: Sniper Range

                  Originally posted by Mooby McMoob
                  Nice, I wanna go snipe now :]



                  Jemme I demand you change your avitar back. :shakehead:
                  Lol, why? You dont like the cousin of Foamy :) ?

                  Comment

                  • RYKUU
                    Member
                    • Dec 2006
                    • 2352

                    #24
                    Re: Sniper Range

                    well i dodnt think it had a range down though i could hit some one 175 meters away.

                    Comment

                    • Hellsent 2.0
                      Member
                      • Jul 2007
                      • 2137

                      #25
                      Re: Sniper Range

                      Hmmm i have killed a guy with an M24 about 280 metres and i have most settings on low....
                      BTW it was on zatar wetlands...great sniping map :)

                      Comment

                      • redrider

                        #26
                        Re: Sniper Range

                        I have payed sniper on about every map in BF2 and I can hit anyone I can see If I fire enough shots. The deviation is different on different servers, for example (bullet drop is about the same) I might have to pull my shots to the right on one server and then change servers and have to pull to the left for the new servers difference in my ping and other things. Ive never tried to guess why I just make the adjustment and keep the adjustment till I change servers or the server reboots (it sometimes changes then too). Also about once in every 100 or so games it seems I will get on that server that I dont have to make any adjustment left or right.

                        When I stated that I can hit anyone I can see I, ofcourse, ment that if they are not moveing. If they are moveing I will usually spot them and not shoot anyone past about 200 meters. Also some people will be beyound normal visual range and on an object up high, building or crane, and you can see thier outline against the sky. When they fire thier weapon the shot is made much easier. Just center on the flash. . . . . . . . . . .Red

                        Comment

                        • camper.
                          Member
                          • Dec 2006
                          • 3459

                          #27
                          Re: Sniper Range

                          Just fire, sometimes you get a random HS from 500m away... Makes my heart warm up, but it's only luck.

                          Comment

                          • Jemme101

                            #28
                            Re: Sniper Range

                            Updated first post with the difference between Reticles in 1024x768 AND 1280x1024. I will EDIT it more later on with some other stuff.

                            Comment

                            • Nanten

                              #29
                              Re: Sniper Range

                              Popping a head from stationary target at 500m isn't really a problem. Do it while his running and do it every time, then you know how to handle your rifle :)

                              Comment

                              Working...