few modding questions

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  • Sars99
    Member
    • Apr 2007
    • 1708

    #1

    few modding questions

    running out of time, so didn't search.

    is it possible to get the larger map sizes in co-op??? what do i copy into what folder... last resort is downloading something for this


    also how can i make my own localization files for my own mod????

    what would i need to type and where?

    thx in adv.

    sars99
    :)
  • Kodakk
    Member
    • Oct 2006
    • 3486

    #2
    Re: few modding questions

    IDK about your first question, and it will take more than just adding a larger map, as you will have to give the AI paths and stuff *I believe*

    The second question:

    Just edit the original BF2 localization files and add them into the correct area in your mod folder.

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    • [GCA]Tim270

      #3
      Re: few modding questions

      What do you mean online? im pretty sure you can play 64 size co-op unranked

      Comment

      • Sars99
        Member
        • Apr 2007
        • 1708

        #4
        Re: few modding questions

        Originally posted by Sir. Tasty
        What do you mean online? im pretty sure you can play 64 size co-op unranked
        really??

        when i start my mod up all the maps for co-op are only 16 player size

        will try that with the localization thx :)

        Comment

        • [GCA]Tim270

          #5
          Re: few modding questions

          Urmm there are also mods that already have 64 bot support so you could copy that try going over to the battlefeild singleplayer forums

          Comment

          • Sars99
            Member
            • Apr 2007
            • 1708

            #6
            Re: few modding questions

            you see i did that befroe, but it ruined it because instead of just opening the damn map to 64 size and adding more bots, it had the original 64 size map plus about 10 more CPs and changed aload of the vehicles in the map

            hence why i want to do it myself


            actually just reread your post, and it would make sense to ask them :P foolish me

            ah can someone help me get EF content into maps

            i have changed daquing to have GB vs SPETZ

            and i'd like the challenger from EF but i cant get it to work, it always CTDs at bout 60% on geometries

            thx in adv.

            Comment

            • Engineerisaac
              Member
              • Oct 2007
              • 106

              #7
              Re: few modding questions

              euro forces objects lay in the maps themselves look in the euro forces maps and open the client and server zip folder inside taht should be objects and under taht should be the content your looking for. :)

              also run your mod in a window rather then in full screen that way you will get a error report as to what is wrong with your mod

              completely different teams made EF and AF the directory structure is verry confusing for either one verry messy EF doesnt ultilise space verry well and AF is bundled in the booster zips

              from my experence its best to re import all the vehicles to the object client it seems to be very friendly on the editor. if you have any questions let me know

              Comment

              • jdrou
                Member
                • Jul 2006
                • 1860

                #8
                Re: few modding questions

                Originally posted by Engineerisaac
                euro forces objects lay in the maps themselves look in the euro forces maps and open the client and server zip folder inside taht should be objects and under taht should be the content your looking for. :)
                Yes, I actually extracted the EF vehicle content into separate zips like AF has so that I could use the EU army in modded versions of the vanilla maps (for my own use only of course).

                Comment

                • Sars99
                  Member
                  • Apr 2007
                  • 1708

                  #9
                  Re: few modding questions

                  @Engineerisaac

                  thx, i just added them to my objects_server.zip and objects_client.zip and they worked brilliantly thx

                  i'm guessing the same works for AF content

                  ?????

                  and also how do you open current levels in the BF2 editor to mod??? just want to easily add a few vehicle spawn points :)

                  thx once again

                  Comment

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