Doorstop writes:
Patch work continues and work on .2 as well. The team is working hard on a few things to add into it. We figure that its only right to add a couple goodies into the patch because of the wait. Only fair. We have some new custom maps the mapping team has cooked up going into the next RC that we'll be testing.. The sounds for quite a few things have been redone. Lot of the vehicles got reworked sounds. The iraqi voice sounds did as well and some of the weapons did to. The guys are busy as ever. Also as I've let it be known in a few posts around here lately.. We have fixed the majority of the lag for most of the testers.. There are still a few getting it. We have a idea of it being the density settings on the UG or OG not sure exactly which one it was . Kiff is experimenting a bit with it. Some of our values were almost 10 times what they should have been. The collisions for the models have been gone over and are still being adjusted. However the big killers; the factory and the hangar are all fixed.
So we'll be doing a few more tests over the next comming week or weeks depending on what we find out.. Maybe sooner.. Maybe later. However we have sorted out alot of the issues and are working on testing them out.
Stay tuned for some more news later in the week.
Obviously, this isn’t everything. A lot of the community’s concerns have been addressed (weapon balance, Jets, arty etc..). If you have any questions, plz visit our site www.desert-conflict.org and this thread
Patch work continues and work on .2 as well. The team is working hard on a few things to add into it. We figure that its only right to add a couple goodies into the patch because of the wait. Only fair. We have some new custom maps the mapping team has cooked up going into the next RC that we'll be testing.. The sounds for quite a few things have been redone. Lot of the vehicles got reworked sounds. The iraqi voice sounds did as well and some of the weapons did to. The guys are busy as ever. Also as I've let it be known in a few posts around here lately.. We have fixed the majority of the lag for most of the testers.. There are still a few getting it. We have a idea of it being the density settings on the UG or OG not sure exactly which one it was . Kiff is experimenting a bit with it. Some of our values were almost 10 times what they should have been. The collisions for the models have been gone over and are still being adjusted. However the big killers; the factory and the hangar are all fixed.
So we'll be doing a few more tests over the next comming week or weeks depending on what we find out.. Maybe sooner.. Maybe later. However we have sorted out alot of the issues and are working on testing them out.
Stay tuned for some more news later in the week.
Obviously, this isn’t everything. A lot of the community’s concerns have been addressed (weapon balance, Jets, arty etc..). If you have any questions, plz visit our site www.desert-conflict.org and this thread
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