shot registration

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  • LightBred

    #16
    Re: shot registration

    Originally posted by Corkum
    I have gotten a hit indicator after bouncing a grenade of a guys head, don't know if it was coincidence or what exactly was going on with that.
    you take damage from being hit by grenades, flashbangs, smoke grenades, rocks, etc

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    • Raidyr

      #17
      Re: shot registration

      I know for SURE those dust puffs you see do NOT mean you did damage.

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      • LightBred

        #18
        Re: shot registration

        Originally posted by raidyr
        I know for SURE those dust puffs you see do NOT mean you did damage.
        THAT gets very annoying especially when your entire clip turns to a nice dust show then the guy just walks up and pistols you.

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        • prodical

          #19
          Re: shot registration

          Originally posted by ent|ty
          It does seem to be getting worse, huh? I don't remember BF2 ever playing this crappy ever....


          Me too. I'm only able to play for 30 mins at a time though, because by then I'm starting to get really mad. LOL
          Think about it...all the patches are released to fix what the other patches screwed up (well most of them anyway I think 1.2 was good). That coupled with EA's ability to care so much about their consumers that they leave the hackers alone to continue hacking (or can't read).

          As for the x yes everytime you see the x you hit, if you see smoke and no x you didn't hit target.

          Comment

          • -Shifty-
            Member
            • Sep 2007
            • 2525

            #20
            Re: shot registration

            Originally posted by KGB5050
            But I have also noticed, especially with grenades, the hit indicator will show before you throw the nade...
            Maybe because you threw one and it hit some1 while you were throwing the other?

            Originally posted by PrototypeJC
            Better yet, I've come to the conclusion that while in 3 shot burst, the damage is only counted after the last round hits, rather than damage for each individual round.
            Sorry can you explain that better?

            Some1 needs to make a vid in slow motion of osme1 shooting him with M16A2 to show damage in burst

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