Well first off great job I loved the 1942 version and played it alot until it started to die out and I also love this BF2 version.
Personally doing a mostly infrantry release is kinda neat and you have added back in 2 of my fav maps right away so good job. The whole game speaks to me and gets me into the atmosphere. I also loved how you stayed true to the accurate weapons that kill very quickly this made me love EOD in the first place. Everything just seem right and perfect for me.
Now on the second part BUGS.
1. Spawning on your squad leader. You spawn randomly around him now if he is on near a cliff or edge you could spawn and plummet to your death sometimes there is no way of stopping it.
2. The view of the m60 with the bullets bouncing in and out of the gun as you walk or run.
3. Using a mortar if you double click or triple click sometimes it won't show the camera view of the mortar but plays the fireing sound.
4. When tossing ammo bags you throw 2 and it lands and becomes one ammo bag just a visually thing I guess.
5. Maps where some buildingss are placed to high and you can crawl under them also happens to some trees.
6. I forgot the map but I spawned inside the fence of the little watchtowers. I couldn't crawl or crouch out or jump out had to sucide and respawn.
Now on to the third part balance.
1. SVD sniper needs to buffed it's not as powerful as the american maybe less recoil for it.
2. Now I know poeple are gonna complain that sniper rifles are over powered and you should nerf them....don't listen to them. The best way to counter a sniper is with a point man. The point man can lay down so much smoke you can literally advance on any area. I was with a squad last night and was point man went 109 kills to 37 deaths. I guess poeple just need to play the game more and realize there are other classes.
3. Brings me to my third point the US point man is perfect but the VC isn't. The US point man gets a m79 nade laucher to throw his smoke and nades, it explodes on impact which is great and gives him high mobility. The VC point man has grenades, these grenades aren't as effective as the US point man. To counter this I would allow the VC point man to carry more grenades.
That's all I've noticed so far, ps I love the blood when you shoot someone.
Edit: I just looked over some of the other threads and I'm already seeing a nerf the sniper. DEV's it's the third day of release before you make any decisions on balance, I beg you to wait 2-3 weeks before making any decisions on balance and gameplay and wait for more of the community to give there feedback.
Edit 2: Just did some EOD this morning and found out the VC point man only carries 1 smoke grenade while the US point man carries 3. Not to mention the VC point man smoke grenade produces less smoke then the US point man. Maybe make the VC point man carry 4 smoke grenades make the grenade explode on impact and produce more smoke. The VC point man will have more nades but the US point man can shoot his smoke nades farther seems to be a fair trade.
Personally doing a mostly infrantry release is kinda neat and you have added back in 2 of my fav maps right away so good job. The whole game speaks to me and gets me into the atmosphere. I also loved how you stayed true to the accurate weapons that kill very quickly this made me love EOD in the first place. Everything just seem right and perfect for me.
Now on the second part BUGS.
1. Spawning on your squad leader. You spawn randomly around him now if he is on near a cliff or edge you could spawn and plummet to your death sometimes there is no way of stopping it.
2. The view of the m60 with the bullets bouncing in and out of the gun as you walk or run.
3. Using a mortar if you double click or triple click sometimes it won't show the camera view of the mortar but plays the fireing sound.
4. When tossing ammo bags you throw 2 and it lands and becomes one ammo bag just a visually thing I guess.
5. Maps where some buildingss are placed to high and you can crawl under them also happens to some trees.
6. I forgot the map but I spawned inside the fence of the little watchtowers. I couldn't crawl or crouch out or jump out had to sucide and respawn.
Now on to the third part balance.
1. SVD sniper needs to buffed it's not as powerful as the american maybe less recoil for it.
2. Now I know poeple are gonna complain that sniper rifles are over powered and you should nerf them....don't listen to them. The best way to counter a sniper is with a point man. The point man can lay down so much smoke you can literally advance on any area. I was with a squad last night and was point man went 109 kills to 37 deaths. I guess poeple just need to play the game more and realize there are other classes.
3. Brings me to my third point the US point man is perfect but the VC isn't. The US point man gets a m79 nade laucher to throw his smoke and nades, it explodes on impact which is great and gives him high mobility. The VC point man has grenades, these grenades aren't as effective as the US point man. To counter this I would allow the VC point man to carry more grenades.
That's all I've noticed so far, ps I love the blood when you shoot someone.
Edit: I just looked over some of the other threads and I'm already seeing a nerf the sniper. DEV's it's the third day of release before you make any decisions on balance, I beg you to wait 2-3 weeks before making any decisions on balance and gameplay and wait for more of the community to give there feedback.
Edit 2: Just did some EOD this morning and found out the VC point man only carries 1 smoke grenade while the US point man carries 3. Not to mention the VC point man smoke grenade produces less smoke then the US point man. Maybe make the VC point man carry 4 smoke grenades make the grenade explode on impact and produce more smoke. The VC point man will have more nades but the US point man can shoot his smoke nades farther seems to be a fair trade.
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