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World In conflict

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  • World In conflict

    Welcome to the official website for Ubisoft, creator of Assassin's Creed, Just Dance, Tom Clancy's video game series, Rayman, Far Cry, Watch Dogs and many others. Learn more about our breathtaking games here!


    Looks like a moderncombat game not made by EA which has larger maps.It also appears to be a diffrent type of RTS.The videos are awesome look almost like something out of a movie. here is one of the invasion of seatle. ftp://ftp.sierra.com/pub/sierra/worl...er_02_high.mov
    Looks like we will be fighting with burger kings on the battlefield.


    excerpt from wikipedia

    World in Conflict is a real-time tactic game developed by Massive Entertainment and published by Sierra Entertainment. The game is set in 1989, where economic troubles, similar to the ones that occurred in real-life, cripple the Soviet Union to the extent where it must risk nuclear armageddon to stay in power.

    Contents [hide]
    1 The story so far:
    2 Gameplay
    3 Influences
    4 External links



    The story so far:
    With the Warsaw Pact on the brink of collapse, the Red Army invades Western Europe. The Soviet advance falters and is stopped by NATO forces. This forces the Soviets to open a second front in America, most likely by crossing the Bering Strait. The assault is preceded by an air-and-sea borne attack on the city of Seattle, as seen in the announcement trailer. Other trailers show a nuclear attack on a US airbase, somewhere in the desert, and a counterattack on a small town named Parker's Creek. Massive has revealed that, besides the continental United States, Europe and Russia will also be locations in the game; whether this refers to skirmish maps or campaign maps is unclear.[citation needed]


    Gameplay
    In a recent interview, Massive Entertainment revealed that there will be no base-building or resource gathering in the game [2]. Instead, players will be given a pre-determined amount of in-game credit to buy units with. The development team also stated that the game will employ a unique system in which the player may choose a role in battle from one of four: infantry, air, support, or armor. Specialized units will only be available to the role the player picked; however, they may be purchased with points for a higher price. When a unit is destroyed, the points used to purchase it are slowly filtered back to the player: thus reinforcements can be summoned to the fray. Another system is that of 'tactical aids'. Much like the Generals powers in Command & Conquer: Generals, tactical aids, when accumulated, allow the player to call in airstrikes, order the dropping of a nuke, or deploy paratroopers. In order to balance the game, however, Massive Entertainment have stated that the nuclear bomb is only of tactical size and will be very hard to acquire more than once in a single game.

    The three factions currently confirmed to be in-game are the USA, the Soviet Union, and NATO. However, only a US campaign has been confirmed.[citation needed] The development team is also experimenting with a secondary FPS-style gameplay that might be similar to that of Battalion Wars.[citation needed]


    Influences
    The game's designers have cited the 1984 film Red Dawn as one of their key influences. The film's main premise is the invasion of America by Soviet and Central American troops. Echoes of the film can be seen in the initial paratroop landings (though in the film they happen in Colorado) and in the use of civilian transport to disguise a Soviet invasion force; again, this differs slightly from the film. Tom Clancy's novel Red Storm Rising is likely to have elements drawn from it; it depicts a conventional war between NATO and the Warsaw Pact in West Germany, though much of the action takes place at sea. An added factor is that the co-author of the book, Larry Bond, is the main consultant for the World in Conflict team.



    Overview
    World in Conflict
    West Germany, 1988. To avoid certain collapse, the Soviet army boldly advances into Europe. NATO responds only to be met on a second front -- a diversionary attack on the American homeland. You are a field commander, leading the era's most powerful military machines in the campaign to retake America's cities and suburbs.

    World in Conflict is under development by the leading creative and technical minds at Massive Entertainment, creators of the innovative and award-winning Ground Control series.

    Features

    Superpowered Warfare
    Unleash the arsenals of the great military superpowers in the gripping single-player story created by best-selling author and Cold War authority, Larry Bond.
    MassTech Engine
    The latest version of Massive's proprietary engine allows for a full 360 range of camera control, allowing you to get right down into the midst of battle.
    Demolish Everything
    Destroy every object in the game - crush cars, destroy buildings, burn forests!
    Drop-in Multiplayer
    Join on-going games and immediately help your team take control of the map.
    Fast-paced Teamplay
    Master four different battlefield roles; Air, Armor, Infantry and Support, in the ultimate online teamplay experience.
    Super Weapons
    Unleash ground-shaking artillery barrages, napalm strikes, and awesome tactical nukes that turn the tide of battle.

  • #2
    Re: World In conflict

    Sweet bloody ****, this is everything I ever wanted in a game. It's an RTS though,that's the only weird thing.

    Comment


    • #3
      Re: World In conflict

      I think I might have to get it!

      Anyone know the specs?

      Comment


      • #4
        Re: World In conflict

        Fighting for the freedom of my home town, thats what im tlaking about

        Comment


        • #5
          Re: World In conflict

          Sounds sweet, first I thought RTS made somekind of game, but then I noticed u ment real time strategy...

          Comment


          • #6
            Re: World In conflict

            This game looks and sounds amazing. I can't wait to see more of it.

            Comment


            • #7
              Re: World In conflict

              GFX are awesome, hope the game justifises the awesome screenies

              Comment

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