Re: Speculating on the hitbox problem.
I think Eastcoast is suggesting that any amount of delay is a delay.
One needs to see the target, place the reticule on it, and click a mouse button before anything happens. With a poor quality LCD (which many kids own), this delay is magnified.
By how much in relation to the total amount of ms "disadvantage" you are playing is probably minuscule.
From everything I've read, any LCD above 6ms, your going to notice less seamlessness in your graphics then even the most basic CRT.
My CRT is getting long in the tooth now (7 years) but I'll take it over all but the most expensive LCDs even now. I've seen it side by side against some fairly espensive LCDs at private LAN parties and there is a difference. If I can visually see the difference, then it's got to relate how the game is played coming from the users of each monitor type.
Again, how much effect it has is debatable, and whether or not that effect is even noticeable.
Who the hell plays on servers over 100ms anyway? I have a hundred choices below 100ms. I simply play at those servers, in fact I rarely play on a server that is above 80. I just rule those higher pinged servers out, as places I don't play.
Ping is King. Even with the strides developers have made in not having the adverse effects high pings used to, it's still a factor. Low ping should be your first consideration when choosing a server to play on. If it is, most of this discussion is moot .
I think Eastcoast is suggesting that any amount of delay is a delay.
One needs to see the target, place the reticule on it, and click a mouse button before anything happens. With a poor quality LCD (which many kids own), this delay is magnified.
By how much in relation to the total amount of ms "disadvantage" you are playing is probably minuscule.
From everything I've read, any LCD above 6ms, your going to notice less seamlessness in your graphics then even the most basic CRT.
My CRT is getting long in the tooth now (7 years) but I'll take it over all but the most expensive LCDs even now. I've seen it side by side against some fairly espensive LCDs at private LAN parties and there is a difference. If I can visually see the difference, then it's got to relate how the game is played coming from the users of each monitor type.
Again, how much effect it has is debatable, and whether or not that effect is even noticeable.
Who the hell plays on servers over 100ms anyway? I have a hundred choices below 100ms. I simply play at those servers, in fact I rarely play on a server that is above 80. I just rule those higher pinged servers out, as places I don't play.
Ping is King. Even with the strides developers have made in not having the adverse effects high pings used to, it's still a factor. Low ping should be your first consideration when choosing a server to play on. If it is, most of this discussion is moot .
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