Can your WS problem be the monitor and not BF2?

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  • eastcoasthandle

    #1

    Can your WS problem be the monitor and not BF2?

    When you complain that BF2 doesn't support WS, is your complaint valid or is the problem inherent with your monitor's max resolution? In some cases the problem is not BF2's lack of WS support, the problem solely belongs to the resolution of the monitor. For example, a 22" WS monitor's most common resolution is 1680x1050. That is not a good resolution (for a 22" WS) to play on because it stretches any image on a 22" screen. All you do is visit a brick/mortar store and view a 20" at 1600x1200 against a 22" WS at 1680x1050 and you will clearly see the image is stretched.

    In a nutshell you gain far more vertical real estate then the extra 80 pixels you get. Because of this, you cannot compensate for the extra room, the only option is to stretch the image. But wait there is more, you also lose 150 horizontal pixels. Now that's a big, big deal because now the images viewed horizontally are now chopped.

    This leaves you wanting to adjust the FOV to compensate for the inherit problems with your monitor limited resolution. Don't get me wrong, you always want to adjust the FOV to get a proper image on WS. However, those with 1680x1050 are attempting to compensate for the vertical stretch and the horizontal chopping of the image. In most cases, there is really no cure for unless you buy a monitor with the proper supported resolution.

    Here is a break down of what I know:
    17" 1280 x 1024 - 0.264 mm up to 19" 1280 x 1024 - 0.294 mm. You get the best image out of the 17" even though it's a smaller monitor. There are other WS resolutions supported but for obvious reasons may do the same thing as a 22" at 1680x1050. In particular 1440x900 WS between 17"-19". Although you get a healthy vertical pixel count you still get a reduction of 124 horizontal pixels, again chopping the image.

    20" 1600 x 1200 - 0.255 mm. Usually these are not WS monitor and you get the best image quality at this resolution. 20" monitors (where I am) is getting harder to find. It appears they are being replaced with WS selections. However, 20" monitor at this resolution is the ideal non-WS monitor to buy (brightness, contrast, response time, etc still apply). However. please note that a decent video card/cpu is required.

    22" 1680 x 1050 - 0.282 mm. As mentioned earlier, not a good resolution for that size. If you find a 1600x1200 (if it exists) it maybe a good choice. However, there are other issues to worry about such as response time, contrast, brightness, etc.

    24" 1920 x 1200 - 0.270 mm and IMO is the ideal WS monitor to buy. Again depending on the response time, brightness, contrast, etc. The only downside to this monitor size is that you need a powerful video card/cpu or else you will find yourself turning down the graphical options in your game to gain a respectable frame rate. Now a days 60 FPS is more ideal then 30 FPS in days past because of the image of cache used and other intensive graphical coding that goes into games now a days. For example games like F.E.A.R and Crysis to name a few.


    The following images below are just examples. I want to demonstrate what happens when your screen is not stretched vs when it is stretched even though the FOV needs to be adjusted for WS monitors display on the 1680 x 1050 resolution.


    This image shows correct aspect ratio in relation to the game being played. If you look in the upper right corner your mini map shows a perfect circle. Also, notice that the scope on the M4 is circular in shape.



    This shows a stretched image in relation to the game. If you look in the upper right corner, your mini map shows an oval shape. Also, notice the oval shape of the scope on the M4. This aspect of WS support in BF2 cannot be fixed IMO. However, the FOV can be changed to "show more area" but it will always be stretched. Therefore, the total area will always be less then someone who uses 1600x1200 or 1920x1200.
  • lynxlyran

    #2
    Re: Can your WS problem be the monitor and not BF2?

    I think the problem is that BF2 only supports a 4:3 screen ratio no matter what resolution you run at.

    If BF2 could support a 16:9 ratio then we would have proper widescreen support.

    I think the complaint is valid. We got a modern game that needs a modern PC to run well. Yet it only supports the obsolete 4:3 ratio. Thats a bug, not a feature.

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    • eastcoasthandle

      #3
      Re: Can your WS problem be the monitor and not BF2?

      Originally posted by lynxlyran
      I think the problem is that BF2 only supports a 4:3 screen ratio no matter what resolution you run at.

      If BF2 could support a 16:9 ratio then we would have proper widescreen support.

      I think the complaint is valid. We got a modern game that needs a modern PC to run well. Yet it only supports the obsolete 4:3 ratio. Thats a bug, not a feature.

      Here you go:

      Even if a 4:3 stretched to fit 16:10 you still get the same stretching. The only difference is that you see even less of the screen. Which doesn't change the fact that certain resolutions can be inadequate.

      Comment

      • jdrou
        Member
        • Jul 2006
        • 1860

        #4
        Re: Can your WS problem be the monitor and not BF2?

        The problem is that most people don't buy a monitor just for BF2, they buy it for playing many games, watching movies, and doing actual work. For most of those, a widescreen monitor does not force you to choose between black sidebars, a stretched image, or missing the top and bottom of the image like BF2 does. If BF2 supported WS none of these workarounds would be needed. Also, some people play on laptops and it's very difficult to even find a non-widescreen laptop these days.

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        • proto

          #5
          Re: Can your WS problem be the monitor and not BF2?

          I don't see the point in play games in widescreen. It's not a cinematic adventure...it just makes the game look more appealing for a little extra money. I'd rather buy a regular monitor, put a little extra money in to it, and get a good monitor, and have all the colors displayed correctly, with no dead pixels, just a nice looking screen. How it's supposed to look.

          Nice thread. May even be sticky-worthy.

          Comment

          • shadowmafia

            #6
            Re: Can your WS problem be the monitor and not BF2?

            Originally posted by [SMS]PrototypeJC
            I don't see the point in play games in widescreen. It's not a cinematic adventure...it just makes the game look more appealing for a little extra money. I'd rather buy a regular monitor, put a little extra money in to it, and get a good monitor, and have all the colors displayed correctly, with no dead pixels, just a nice looking screen. How it's supposed to look.
            That doesnt make sense. Your assuming that all games played on WS will look abnormal? You said "How it's supposed to look". Its supposed to look like whatever the game supports. Battlefield is the ONLY game I have that does not support widescreen. Does that meen that the other games are not supposed to look the way they do? Your trying to imply that the way a monitor is supposed to look like is 4:3. Thats not true. The only reason they even support 4:3 is because it is an older technology than WS. Look at all laptops, and almost all new flatscreen TVs. Everything is widescreen now. In the future, 4:3 will be phased out. If your ONLY talking about Battlefield, then yes, the way its supposed to look is 4:3, but only because the developers are too stupid to get with the times.

            You also made this comment: "and have all the colors displayed correctly, with no dead pixels, just a nice looking screen". Im guessing your reffering to 4:3? What makes you think that WS monitors wont have nice colors, display that is correct, and there will be dead pixels?

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