I think the difference is that PR doesn't have professional developers, unlike SF for example. SF is very good IMO, overall quality is much better than vanilla and it does work very well and is very playable. If we had to pay for PR it should at least have a decent goal, not just a "mod which promotes teamwork". Every patch changes things and nothing seems final, no-one would know whether they like it tomorrow or not.
But if it'd be a "tactical shooter which gives a **** about absolute realism (this is a game you know, nothing is real), but promotes groupwork and tactics being as realistic necessary, while concentrating mostly on infantry (because without working infantry and good weapon physics a game is nothing)", I'd probably be ready to pay for it. Basically simple, but further you go the more you learn and squad tactics is everything.
Currently IMO PR is very good for a mod. However, looks like PR is just try to create an ultimate combat simulation, just like OFP. Instead they should concentrate on what BF engine is good at, and that is infantry and tanks. Not tank simulation, but rather tank vs infantry simulation. 2142 is just waiting for a killer mod which would basically be BF moved into CS environment, simple, playable, includes tanks and helicopter, has goals rather than flags and so on. Unfortunately no one is crazy enough to mod another DiCE game. PR's weak points are too big maps, not enough squad vs squad combat... B2 was an entire battlefield shrunk into a small playable package (unlike OFP for example). Now PR is going to supersize the battlefield leaving game intact. Too bad an aircraft carrier and a infantry battlefield will never fit in the same battlefield in reality, nor will two opposing army main bases.
Let me see version 1.0 of PR and then I'll tell you... but if these releases are any indication of the final product, then I would probably say yes. I'd buy it.
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